Sorry I don't quite follow you, there are commercial products using vulkan on Switch, I dunno about PS4.
Also what has MoltenVK got to do with mobile?
Additionally why would it be solely up to a platform to support vulkan when its mostly done via the drivers? IE. Nvidia, AMD or Intel
Probably why we don't see more vulkan use is largely due to development funds being limited to already well known and established methods (DX11/OGL), most the big game engines have these in the bag while DX12 and Vulkan are additions in NEWER builds of these engines which very few developers use (unless they started development in late 2018 or 2019).
Lets not forget Microsoft is handing out huge bags of money to help get DX12 established!
Also what has MoltenVK got to do with mobile?
Additionally why would it be solely up to a platform to support vulkan when its mostly done via the drivers? IE. Nvidia, AMD or Intel
Probably why we don't see more vulkan use is largely due to development funds being limited to already well known and established methods (DX11/OGL), most the big game engines have these in the bag while DX12 and Vulkan are additions in NEWER builds of these engines which very few developers use (unless they started development in late 2018 or 2019).
Lets not forget Microsoft is handing out huge bags of money to help get DX12 established!
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