Originally posted by skeevy420
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Proton Re-Based To Wine 4.11, Adds D9VK Direct3D 9, Better CPU Utilization & DXVK 1.3
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Originally posted by slavikgenes View Post
Have you tried to set controller profile to forced off? One of my (cheap Chinese) controllers wouldn't work at all and the x360 one will show up as two distinct controllers in game if any profile is enabled.
Forced off make my PS4 controller do nothing in game. Ditto with the per game profile option.
Enabling PS4 controller support in Steam BPM while the game is running and then setting it to force off (a common fix for some Proton games) leaves the PS4 controller in desktop mode.
SC Controller in 360 Emulation mode causes my system to lock up.
Revert back to Proton 4.2 or any TKG build from before the 4.11 commits and it works just fine with any controller combination.
Hkp38f9 The problem with the kernel theory is that it my controller works on the same kernel with lower Proton versions. The kernel detects it and uses it just fine with my custom Proton builds based on 4.2 or 4.2 and earlier from Valve, it's Proton 4.11 that causes the problem. I do have 4.19 installed so I'll give that a shot just to see if it could be running 5.2.
It's also the only controller connected to my system and is picked up as js0.
EDIT: I should add that the same setups that causes lock ups and whatnot with Hitman 2 work just fine with Kingdom Come Deliverance.Last edited by skeevy420; 01 August 2019, 08:44 AM.
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Originally posted by skeevy420 View Post
The problem with the kernel theory is that it my controller works on the same kernel with lower Proton versions. The kernel detects it and uses it just fine with my custom Proton builds based on 4.2 or 4.2 and earlier from Valve, it's Proton 4.11 that causes the problem. I do have 4.19 installed so I'll give that a shot just to see if it could be running 5.2.
It's also the only controller connected to my system and is picked up as js0.
Also I missremembered, it was the LTS 4.14. kernel that worked in my scenario, and not the 4.19 LTS kernel.
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Originally posted by Dukenukemx View PostFallout 4 still has no sound. This is a game made in 2015, how is it we're 4 years later and sound isn't working?
People are saying to do "WINEDLLOVERRIDES="xaudio2_7=n,b" PROTON_NO_ESYNC=1 %command%", although I suspect that "WINEDLLOVERRIDES="xaudio2_7=n,b" %command%" would be enough. This seems like something that will be fixed in a future version given the faudio work that has been being done.
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Originally posted by Dukenukemx View PostFallout 4 still has no sound. This is a game made in 2015, how is it we're 4 years later and sound isn't working?
Code:WINEDLLOVERRIDES="xaudio2_7=n,b" %command%
My sound works well in Fallout 4, only sometimes doing something like setting off a fatman nuke in an enclosed area will cause the audio to drop.
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Originally posted by skeevy420 View Post
Good luck
Linux Steam had no problem with it a few months ago when my latest development spurt ended, so something happened between then and now. Linux Steam is now looking at the mergerfs as it would a link, and generates write errors when trying to access them.
In any case, I temporarily disabled the multiplexing system and following your instructions (with just a little problem installing dotnet40) I was able to get Elite Dangerous running for the first time! I really don't play games very much, and in fact have never even gotten beyond the training stage of Elite Dangerous, but it seemed to work amazingly well.
So thanks again for your help. I learned a bit about Proton (I didn't even know protontricks existed), and discovered a problem with my own Wine Manager system. I don't think the problem is on my end, but nevertheless it may be something I have to work around. If Steam doesn't work with it for some reason I need to make sure it's the only problematic program. The multiplexing system was designed to be completely transparent to the host, and if it's not I have big problems.
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Originally posted by loganj View Postquick question about wine: is there any env variable to set to disable FAUDIO?
I don't have time to do it myself right now, but the DLLs I know of are xaudio2_0, xaudio2_1, xaudio2_2, xaudio2_3, xaudio2_4, xaudio2_5, xaudio2_6, xaudio2_7, xaudio2_8, xaudio2_9. You might simply be able to set them to "Native", which could possibly force wine not to use them. However it may be more complicated than that, you'll just have to experiment.
I'm sorry I could only give you a hint, but if you're still having problems after giving it your best then post here again and I'll look into it further in a few days. However there are a lot of people in this forum more knowledgeable than I, so hopefully you'll get better assistance before then
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