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SDL 2.0.10 Released With New APIs, Drops Mir In Favor Of Wayland

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  • SDL 2.0.10 Released With New APIs, Drops Mir In Favor Of Wayland

    Phoronix: SDL 2.0.10 Released With New APIs, Drops Mir In Favor Of Wayland

    As the first Simple DirectMedia Layer release of 2019, SDL 2.0.10 has debuted today for this library that's widely used by cross-platform games including as part of the Steam run-time...

    http://www.phoronix.com/scan.php?pag....0.10-Released

  • #2
    It's surprising the Mir client API exists to this date.

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    • #3
      Originally posted by tildearrow View Post
      It's surprising the Mir client API exists to this date.
      dropping code is a hard thing to do!

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      • #4
        If only more developers swallow their pride and adopted SDL 2 instead of using their half backed support for X feature on their games.

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        • #5
          Originally posted by [email protected] View Post
          If only more developers swallow their pride and adopted SDL 2 instead of using their half backed support for X feature on their games.
          One problem with SDL, is that if the compositor can/will honor it (especially KWin), it will disable compositing when I open my SDL app, and it's not like it only does this in full-screen, rather doing it even while windowed!

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          • #6
            Originally posted by tildearrow View Post
            One problem with SDL, is that if the compositor can/will honor it (especially KWin), it will disable compositing when I open my SDL app, and it's not like it only does this in full-screen, rather doing it even while windowed!
            Looks like you can disable that behavior in SDL 2.0.10 by setting SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR=0 in your environment.

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            • #7
              I wonder if sdl12-compat is still in development. Would be nice if it would be available in some distributions to better support Wayland.

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