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D9VK 0.13f Brings Extra Features For Direct3D 9 Over Vulkan

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  • #21
    Originally posted by pal666 View Post
    vulkan drivers are irrelevant here.
    Very relevant. Bugs in Vulkan drivers are fixed faster than in Gallium ones. Nothing has perfection and bugs were referenced above. I'd take d9vk over nine really.

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    • #22
      Originally posted by shmerl View Post
      Very relevant. Bugs in Vulkan drivers are fixed faster than in Gallium ones. Nothing has perfection and bugs were referenced above. I'd take d9vk over nine really.
      you seem confused. main gallium driver user is radeonsi, it basically has run out of bugs to fix. what relevant here is frontend (nine vs d9vk), not driver(radv vs gallium). speed of radv fixes can't fix bugs in d9vk, you have to fix d9vk. radv's speed can only be compared with radeonsi speed and radeonsi is in better shape.
      you failed to show how d9vk is being fixed faster than nine or that nine needs any fixing at all.
      and even in some bright distant future when both radv and d9vk are at maximum efficiency, you would still have impedance mismatch between d9 and vulkan unlike between d9 and gallium.
      in any case nothing is stopping valve from fixing nine fast, right?

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      • #23
        Originally posted by pal666 View Post
        you failed to show how d9vk is being fixed faster than nine or that nine needs any fixing at all.
        Look in the thread above. Not sure what else needs showing. d?vk+radv are moving faster than nine+gallium. You are free to use legacy path if you want of course.

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        • #24
          Originally posted by shmerl View Post
          Look in the thread above. Not sure what else needs showing. d?vk+radv are moving faster than nine+gallium.
          where did you get that from? gallium is perfect already, why do you insist on moving it somewhere? nine+gallium was destroying native ports years ago. btw, d9vk only displays movement because it is starting from zero, improving over nothing isn't hard
          and don't put question mark after d. dx11 has nothing to do with dx9 and is irrelevant in nine discussion, mixing them up just shows your confusion
          Last edited by pal666; 26 July 2019, 03:13 PM.

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          • #25
            Originally posted by aufkrawall View Post
            It's a better option for Steam Play and cases where Nine doesn't work, but not better in general. State trackers don't have additional shader compile stutter, Vulkan wrappers will always have that problem (maybe apart from D3D12 -> Vulkan).
            D3D9 shaders are simple enough that people seem to be finding that D9VK does not have shader compilation stutter (at least not like DXVK does). Also, the FPS in most games is reportedly higher with D9VK.

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            • #26
              Originally posted by ryao View Post
              D3D9 shaders are simple enough that people seem to be finding that D9VK does not have shader compilation stutter (at least not like DXVK does). Also, the FPS in most games is reportedly higher with D9VK.
              So far none of my games runs faster with D9VK than with Nine, there are many opposite examples though (e.g. Mirror's Edge or MSAA in Source Engine).

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              • #27
                Originally posted by aufkrawall View Post
                So far none of my games runs faster with D9VK than with Nine, there are many opposite examples though (e.g. Mirror's Edge or MSAA in Source Engine).
                Please report those to the developer.

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