Originally posted by pal666
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D9VK 0.13f Brings Extra Features For Direct3D 9 Over Vulkan
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Originally posted by shmerl View PostVery relevant. Bugs in Vulkan drivers are fixed faster than in Gallium ones. Nothing has perfection and bugs were referenced above. I'd take d9vk over nine really.
you failed to show how d9vk is being fixed faster than nine or that nine needs any fixing at all.
and even in some bright distant future when both radv and d9vk are at maximum efficiency, you would still have impedance mismatch between d9 and vulkan unlike between d9 and gallium.
in any case nothing is stopping valve from fixing nine fast, right?
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Originally posted by pal666 View Postyou failed to show how d9vk is being fixed faster than nine or that nine needs any fixing at all.
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Originally posted by shmerl View PostLook in the thread above. Not sure what else needs showing. d?vk+radv are moving faster than nine+gallium.
and don't put question mark after d. dx11 has nothing to do with dx9 and is irrelevant in nine discussion, mixing them up just shows your confusionLast edited by pal666; 26 July 2019, 03:13 PM.
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Originally posted by aufkrawall View PostIt's a better option for Steam Play and cases where Nine doesn't work, but not better in general. State trackers don't have additional shader compile stutter, Vulkan wrappers will always have that problem (maybe apart from D3D12 -> Vulkan).
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Originally posted by ryao View PostD3D9 shaders are simple enough that people seem to be finding that D9VK does not have shader compilation stutter (at least not like DXVK does). Also, the FPS in most games is reportedly higher with D9VK.
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