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Canonical Developer Tries Running GOG Games On 64-Bit-Only Ubuntu 19.10 Setup

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  • Canonical Developer Tries Running GOG Games On 64-Bit-Only Ubuntu 19.10 Setup

    Phoronix: Canonical Developer Tries Running GOG Games On 64-Bit-Only Ubuntu 19.10 Setup

    In response to the decision to drop 32-bit x86 support beginning in Ubuntu 19.10, Alan Pope of Canonical and longtime Ubuntu member decided to try running some GOG games under an Ubuntu 19.10 daily build that he configured to remove the 32-bit packages ahead of the actual removal. Unfortunately, his experience didn't go so smoothly...

    http://www.phoronix.com/scan.php?pag...-64-bit-Ubuntu

  • #2
    A solution is to install Flatpak.

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    • #3
      Originally posted by Britoid View Post
      A solution is to install Flatpak.
      Flatpaks are no solution! That stuff can be classified as a upcoming big new issue.

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      • #4
        What a shocker!

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        • #5
          At least they gave it a thought. That's polite.

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          • #6
            Originally posted by Candy View Post

            Flatpaks are no solution! That stuff can be classified as a upcoming big new issue.
            The Steam Flatpak runs 32bit games fine on a 64bit-only Fedora install.

            Again, Ubuntu inventing their own problems and asking Steam/Wine/Gog and the community to fix them. Users should just stop using Ubuntu if they want to game, probably should of got tired of a distro that shits on them by now.
            Last edited by Britoid; 06-21-2019, 03:52 PM.

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            • #7
              I don't get how the dev even needed to run that experiment.
              Wasn't it obvious what would fail and work?

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              • #8
                I'm not sure why this is surprising. A lot of older GOG games are 32-bit, both native and Wine. They require 32-bit libraries to work. That was very much expected not to go well.

                I seriously recommend Ubuntu users to simply switch to distros that don't plan to drop x86_32 multiach soon. Eventually there will be solutions to run those games on pure 64-bit systems with acceptable performance and using all the modern features (such as recent Mesa, dxvk and what not), but they are not here yet. The above excludes bad ideas like making a container with stale libraries frozen in time.

                So it's too early to drop that support and tell users "have some pain in the interim". These solutions should be ready to use before 32-bit multiarch is dropped. Good thing is, most distros are not in such rush as Ubuntu, to drop it today. So just pick one that works.
                Last edited by shmerl; 06-21-2019, 04:09 PM.

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                • #9
                  Solution for alan problem: change linux distribution

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                  • #10
                    It wont be much of a problem for users. They'll just switch to a another distribution that supports their needs. People can be fickle and will leave if they get screwed over.

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