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Google Stadia's E3 Event Reveals New Details For This Linux+Vulkan Gaming Service

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  • #21
    I do not want Google to take over gaming.

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    • #22
      Typo:

      Originally posted by phoronix View Post
      Stadia Founder's Edition will include a Chromcast Ultra, a

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      • #23
        Originally posted by mumar1 View Post

        I´m quiet sure the games will depend on googles drivers, I don´t expect them to work with the standard Radeon VULKAN drivers
        There's no point in making drivers again so it will probably use either Mesa's RADV or AMDVLK. The piece of software they are using to """lock""" games to the platform is the Stadia SDK, which according to Google "(...) provides robust APIs for managing games, like saves, multiplayer modes, suspend/resume gameplay and more". So it's basically an equivalent to Steamworks that probably has additional functions related to remote input, not something you couldn't replace.

        The service looks like shit, and it's only available in 14 countries initially so it just leaves me wondering if it's gonna sell even less than a normal Linux version. Of course, that won't matter to devs if Google happens to be paying them to put their games on their platform.

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        • #24
          Originally posted by Teggs View Post
          Regulators should be up in Google's business if they use the word 'buy' to describe a transaction in which the user never actually possesses the thing they supposedly 'bought'.
          Originally posted by kpedersen View Post
          Nope. Only stream service providers can legally buy games. Consumers like you can only rent access to them.

          Or at least this will be the case in the year 2030. Enjoy
          Long, but well researched video on "games as a service", and why it's fraud. Not specifically targeted towards streamed games, but looking at how Google is planning to sell games on Stadia, it looks like Stadia falls into the "games as a service" category and is therefore a fraud.

          https://youtu.be/tUAX0gnZ3Nw

          As FLOSS advocates (I assume, since this is Phoronix), I think you will agree with what is said in the video if you have the patience to watch the entire thing.

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          • #25
            Originally posted by Blahblah View Post
            With how powerful sub-$300 systems are getting, the justifications for game-streaming services like Stadia get looser everyday. The pessimist in me says that this is a thinly-veiled attempt at getting people to buy games without allowing them to exert normal property rights over their copies.
            Considering that you'll be able to play games on your smartphone, and you don't need a computer, it might seel on the sheer convenience of it.

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            • #26
              I don't see this really appealing to that many people but I hope it results in some upstream linux patches for those of us who like to actually own our games.

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              • #27
                Originally posted by stormcrow View Post

                If you're going to be living on campus, it's almost a certainty such a service is going to be against the campus network terms of service and likely to be blocked. The reason being even 10 mb/s let alone 35 mb/s per room in constant use quickly adds up when you have thousands of rooms, even if only a fraction of them are using such a service. Campus networks are shared between all users. While the internal network may remain uncongested, the link to the outside world can quickly become so. Be prepared to pay for your own ISP connection if you want luxuries services like Netflix and Stadia.

                Back in the early days of the Internet, the university I attended ended up having to block streaming audio because those actually needing the external gateway couldn't get work done for all the students and administration trying out the new & shiny streaming Shoutcast sites. Seems quaint now, but there's always some new bandwidth hog that needs to be blocked or throttled on such communal networks so people can actually get work done.
                You can be almost certain that for big campuses with thousands of students fitting the target demographic perfectly, Google would be more than happy to put a Stadia relay node on the internal intranet. Now whether or not universities would be happy tempting their students away from studying, however, is another matter......

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                • #28
                  Can somebody please shed some light on how Stadia actually works?

                  Is it just a streaming client that somehow get the encoded framebuffer and display it or is it kind of a mixture that partly renders on the client?
                  I remember I read something about the latter, but I doubt it.

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                  • #29
                    Downloading dozens of gigabytes each time I play the same game? Sometimes I feel like the silicon valley never heard about climate change. We need to build new services and improve the hardware to actually **reduce** the power consumption, not square it!

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                    • #30
                      Originally posted by vegabook View Post

                      You can be almost certain that for big campuses with thousands of students fitting the target demographic perfectly, Google would be more than happy to put a Stadia relay node on the internal intranet. Now whether or not universities would be happy tempting their students away from studying, however, is another matter......
                      My alma mater systematically chased and punished bandwith hogs, for example. On most of my university networks networked multiplayer games are forbidden. A buddy of mine thought he would be famous by hosting a DivX downloading site back in the days. He was busted and fired from his network admin job. Not for piracy concerns but because he ended up eating 10% of the whole university bandwith !

                      Besides, in the student accommodations i happened to know well, the internet was rather poor. A single connexion shared trough ethernet by 10 students. Very cheap though.

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