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Valve Pushes Out Big Steam Beta Update, Linux Changes & Steam Remote Play

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  • emblemparade
    replied
    Unfortunately this update broke streaming from my Windows machine entirely for me. Luckily it's very easy to roll back to the non-beta version from within the client. Makes it very easy to test beta features!

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  • cl333r
    replied
    Originally posted by smitty3268 View Post

    Congratulations on finding the exception that proves the rule?

    Seriously, though, that indicates some really messed up GL programming in that game. Valve's games were at least somewhat tuned when they got ported into GL and there's no chance adding another abstraction layer on top of that would help.
    No, I played a few DXVK games and all had great performance.

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  • smitty3268
    replied
    Originally posted by cl333r View Post
    Hard Reset Redux over DXVK (Vulkan) on Linux runs smoother than on Windows on "native" OpenGL where I often experience stuttering.
    Congratulations on finding the exception that proves the rule?

    Seriously, though, that indicates some really messed up GL programming in that game. Valve's games were at least somewhat tuned when they got ported into GL and there's no chance adding another abstraction layer on top of that would help.

    Leave a comment:


  • R41N3R
    replied
    Originally posted by chinoto View Post
    Woops, yes, reported on Phoronix in February. I was looking for more updates about Zink, but the commit messages aren't very informative about high level progress.
    Yes, I'm waiting as well to read some news! Would love to see it advance further and get it integrated into upstream for broader testing.

    Leave a comment:


  • chinoto
    replied
    Originally posted by R41N3R View Post

    Zink supports OpenGL 3.0 already, as far as I know.
    Woops, yes, reported on Phoronix in February. I was looking for more updates about Zink, but the commit messages aren't very informative about high level progress.

    Leave a comment:


  • v21cesc
    replied
    Originally posted by Xaero_Vincent View Post

    Yeah EAC and BattlEye support will be huge. At least Steam Remote Play will enable you to stream EAC/BattlEye enabled games to a Linux machine via a Crossover cable, WiFi and Ethernet LAN, and now from a Windows computer outside your home network, over the Internet.

    Looks great! Running with Proton or other version of wine?

    Alright..streaming.. still great
    Last edited by v21cesc; 16 May 2019, 01:39 PM.

    Leave a comment:


  • mv.gavrilov
    replied
    Originally posted by swagg_boi View Post
    Which games are giving you this issue? I haven't experienced this issue (I'm also using XFS) but I play just a couple old games which maybe aren't affected
    https://github.com/ValveSoftware/ste...ment-418441314
    This issue reproduced on XFS partitions over 2TB

    Leave a comment:


  • swagg_boi
    replied
    Originally posted by mv.gavrilov View Post
    > On the Linux front specifically, there is a fix that was causing Steam to crash randomly when launching games,
    But crashing games when they launched from XFS partition they don't fix yet.
    Which games are giving you this issue? I haven't experienced this issue (I'm also using XFS) but I play just a couple old games which maybe aren't affected

    Leave a comment:


  • cl333r
    replied
    Originally posted by pal666 View Post
    why would valve do another level of slowdown?
    Hard Reset Redux over DXVK (Vulkan) on Linux runs smoother than on Windows on "native" OpenGL where I often experience stuttering.

    Leave a comment:


  • sabian2008
    replied
    Originally posted by toojays View Post

    From this comment by Paul Fenwick on a similar bug I've been watching, it sounds like it should.
    Thanks for this. I was a bit lazy to download the beta and test it. 2012 bug, damn.

    Leave a comment:

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