Originally posted by R41N3R
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And while it's faster than OpenGL - only thanks to Vulkan of course - is it also no where near the speed of Windows itself. It remains a slow solution and the choice of using OpenGL or Vulkan remains about as pathetic as two homeless guys who are fighting over a banana. Even when you there get a title to run solid at 60 fps+vsync with DXVK does it still produce microstutter and just doesn't feel as smooth as Windows.
My only hope is that competition will change things up. I'm definitely happy to see others implementing DX11 on Vulkan support into WINE. It means it will become an integral part of it and receive fixes and support for many years to come. I sure don't see that happening with DXVK. The author wasn't interested in contributing to the WINE code base in the first place, nor is he interested in a cooperation now, so why will he care in the future about his own project? Only in your dreams.
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