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GZDoom 4.0 Released With Experimental Vulkan Renderer

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  • GZDoom 4.0 Released With Experimental Vulkan Renderer

    Phoronix: GZDoom 4.0 Released With Experimental Vulkan Renderer

    GZDoom, one of the actively maintained open-source ports of the original Doom game, reached version 4.0 support this weekend with an initial Vulkan renderer in tow...

    http://www.phoronix.com/scan.php?pag...m-4.0-Released

  • #2

    No kidding its experimental, look at one second into e1m1😛

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    • #3
      It is available already in Arch Linux AUR. Played several levels with Vulkan enabled and it works well, only if I enable too many graphical options that there are graphical glitches. I really like to see Vulkan support in these old games :-)

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      • #4
        I wonder if this will help with those wads with hundreds on enemies on screen.

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        • #5
          Originally posted by zanny View Post
          No kidding its experimental, look at one second into e1m1😛
          That's map01, not e1m1.

          But awesome to see this happening.
          Stop TCPA, stupid software patents and corrupt politicians!

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          • #6
            Originally posted by Aeder View Post
            I wonder if this will help with those wads with hundreds on enemies on screen.
            not likely.

            the core problem with doom engine is that it's in few critical sections single threaded by design. there were numerous attempts to parallelize it, and afaik to no avail. to the best of my knowledge nobody came up with a solution there.

            vulkan might shave some overhead, maybe some framerate improvement will be there.

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