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Unreal Engine 4.22 Released With Refactored Rendering Code, Other Improvements

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  • Unreal Engine 4.22 Released With Refactored Rendering Code, Other Improvements

    Phoronix: Unreal Engine 4.22 Released With Refactored Rendering Code, Other Improvements

    Epic Games today released Unreal Engine 4.22 and while they continue to support Vulkan and offer native Linux support, this engine update is more exciting this time around on the Windows side...

    http://www.phoronix.com/scan.php?pag...-4.22-Released

  • #2
    Typo:

    Originally posted by phoronix View Post
    C++ iteration time improvements, virtua;

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    • #3
      C++ iteration times are the important one for me. I believe they have integrated Live++ into it in order to make the compile times barable.

      But C++ is still the way forward for me, Blueprint and scripting languages are just a pain in the butt to create bindings for.

      I would be very interested in seeing something like CERN's cling (LLVM based) interpreter running for debug builds. Would avoid pointless scripting layers and in Release profiles could be compiled 100% native instead!

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      • #4
        Originally posted by kpedersen View Post
        C++ iteration times are the important one for me. I believe they have integrated Live++ into it in order to make the compile times barable.

        But C++ is still the way forward for me, Blueprint and scripting languages are just a pain in the butt to create bindings for.
        Visual programming languages also just suck in general. Much faster and easier to work with text.

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        • #5
          Originally posted by Luke_Wolf View Post

          Visual programming languages also just suck in general. Much faster and easier to work with text.
          Visual programming languages? What are these?

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          • #6
            Originally posted by Buntolo View Post

            Visual programming languages? What are these?
            LabVIEW for example.

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            • #7
              Originally posted by Luke_Wolf View Post

              Visual programming languages also just suck in general. Much faster and easier to work with text.
              Agreed. The most "Visual" I will get is Microsoft Visual C++ harhar

              This sounded funnier in my head :/

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              • #8
                Originally posted by Buntolo View Post

                Visual programming languages? What are these?
                Also Simulink from Mathworks; and Xcos from Scilab...

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