Phoronix: Feral Releasing DiRT 4 For Linux This Week
Feral Interactive just announced they will be releasing their DiRT 4 racing game port this week for macOS and Linux...
http://www.phoronix.com/scan.php?pag...inux-This-Week
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Feral Releasing DiRT 4 For Linux This Week
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Feral Releasing DiRT 4 For Linux This Week
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Originally posted by schmidtbag View PostI was going off of benchmarks. GPU drivers probably have a lot to do with it.
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Originally posted by reavertm View PostNot my observation. Frame rate much better and more stable for me under Windows 7. Perhaps you meant Wine, not Windows.
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Because I've heard they use a wrapper.
Interview with gaming on Linux from 2014 =
Is the port just to confirm properly a 100% native port? So, no wrappers (Wine, eON, Crossover etc)?
This is a 100% native application. Just like our Mac games, all our Linux games will be 100% native. We never use WINE, Crossover etc style wrapper technology. Promise!
We avoid wrappers because we believe they do not allow for the same level of platform-specific tailoring that native ports do, so they don’t often provide gamers with the best experience that the platform – and the game - can provide.
Making a native application allows us to give the game that extra bit of platform specific polish.
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Originally posted by birdie View Post
Couldn't agree more but strangely Wine'ed implementation will be more future-proof.
Ended up using wine and the windows Setup.exe. Running really well.
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Originally posted by Xaero_Vincent View PostThe only goal Feral should strive for is beating the performance of this gaming running with Wine / Proton + DXVK. If they do then the port is a success in my mind.
However, Dirt Rally seems to overall perform better in Linux than it does in Windows, so if this port was at all done similarly, it should yield some pretty good results.
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Originally posted by AJenbo View Post
A source wrapper can some times be zero cost in performance. if the mapping is done right. it will simply redirect the call to the relevant call of the wrapped header and not be a call between different APIs with taxing translations.
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Originally posted by birdie View PostI wonder if Quantic Dreams' Detroit will be released for Linux as well since this PC port uses Vulkan as well. I guess there'll comparatively little to port to Linux in this case (controls, network and audio).
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Originally posted by shmerl View Post
They usually don't rewrite the whole renderer, but use source wrapping to translate the APIs.
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