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Fossilize Is Valve's Latest Open-Source Vulkan Project
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Originally posted by oliw View PostI'm reading this more like storing the stuff before it gets rendered. The replay portion is replaying vulkan commands through a GPU.
This is primary for storing/restoring internal setup state, not to replay rendering steps.
Originally posted by oliw View PostYou could perhaps create a fat client, where the software remains on their server and it's just your computer rendering the output, but unless they're really trying to push the subscription model, this only helps with a little bit of piracy. I'm not sure it would offset the server-side costs and latency issues.
ie. this has been done for ages with d3d10+ games, just the format is AFAIK just a unspecified blob thats OS and GPU(-Driver) specific. A common format would allow the cache to be prepared and shipped.
If I had to come up with some usecases outside of those (already existing shader-cache like scenarios), you could let a game export a render setup, and resources (textures, soundeffects) perhaps some simple serialized formulas to animate a couple objects and have a launcher display some (simple) scenes from the game.
(The later parts would be the game and rendering logic steps/mechanisms that are not covered by the project at all).
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Originally posted by zoomblab View Postsupporting thin clients down the road
You could perhaps create a fat client, where the software remains on their server and it's just your computer rendering the output, but unless they're really trying to push the subscription model, this only helps with a little bit of piracy. I'm not sure it would offset the server-side costs and latency issues.
I think this has more value for quick screen-capture, heuristic anti-cheat (like an overwatch crowd-sourced replay maybe), speed up the loading of savegames?
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Serialization of objects and render without having to run the application itself. Smells like groundwork for a protocol. Dare I guess for the purpose of supporting thin clients down the road and maybe something in the direction of Stadia.
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Fossilize Is Valve's Latest Open-Source Vulkan Project
Phoronix: Fossilize Is Valve's Latest Open-Source Vulkan Project
Valve Software has been backing work on Fossilize as an open-source project providing a serialization format for persistent Vulkan object types...
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