Originally posted by Britoid
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Work-In-Progress "DXVK-Native" Allows For Better Wine/System Integration
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For the sake of the distant future, I hope it doesn't drift too far from the DLL-based approach.
Last I heard, bundling Wine's DrectDraw DLLs was how GOG.com got at least one of the Dungeon Keeper games to support high-quality graphics mode on modern Windows.
...and, if nothing else, you want to support Windows because, otherwise, you wind up like with games such as Lode Runner: The Legend Returns, where GOG.com doesn't try to license them because there's no viably reliable option for getting Windows 3.1 applications running on 64-bit Windows. (BoxedWine does exist, but GOG never expanded their use of Wine for Linux support beyond Flatout, Flatout 2, and a couple of Infinity Engine games, compared DOSBox and ScummVM being appealing to them because they Just Work⢠more reliably than old Windows games patched to run on new Windows.)
That said, I really wish Executor (essentially a Wine for MacOS System 6 and 7) was still maintained so GOG could feel comfortable enough with it to start selling me classic MacOS games.
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Originally posted by leonmaxx View PostYeah, I already packaged libdxvk and patched wine to help with testing.
https://copr.fedorainfracloud.org/co...axx/wine-dxvk/
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Would be interesting to learn more about the advantages. I can only think of replacing Wine's D3D10/11 implementation completely to reduce this maintenance burden.
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Didn't Valve already try something like this with Proton but reverted it because the native Linux libraries were causing issues with the Steam run-time environment?
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Yeah, I already packaged libdxvk and patched wine to help with testing.
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Work-In-Progress "DXVK-Native" Allows For Better Wine/System Integration
Phoronix: Work-In-Progress "DXVK-Native" Allows For Better Wine/System Integration
There's work-in-progress patches for DXVK and Wine to improve the integration between the two for this Direct3D-on-Vulkan library...
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