Originally posted by Babuloseo
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However in the naive games industry UE4 is definately the lesser evil compared to Unity because Epic provides access to the source code (not GPL or BSD but access nonetheless). Unity pretends this is something that can be purchased but to date, not a single company has done this. I suspect some foul play here to be honest. I don't believe they do actually allow source access for any price.
So Unity is an entirely closed source prosumer product like Flash was and in 20 years when both companies are dead, I will still be able to build and run UE4 games on FreeBSD 20. You will not be able to run a Unity game (possibly not even in an emulator because GPU passthrough only really supports "current" guest platforms (i.e Windows 98 is not supported now so Windows 10 will unlikely be supported in 20 years).
So if a developer *needs* a bloated engine to make a game, UE4 is a good choice. If they only want to make a quick buck, don't care about their players being able to play the game in the future and are completely incompetent then they can join the rest of the Unity plonkers.
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