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FAudio Sees Its Initial Release As Microsoft XAudio Reimplementation

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  • FAudio Sees Its Initial Release As Microsoft XAudio Reimplementation

    Phoronix: FAudio Sees Its Initial Release As Microsoft XAudio Reimplementation

    FAudio, the re-implementation of the Microsoft XAudio/XAudio2 interfaces by the FNA-XNA project, is out today with its first tagged release...

    http://www.phoronix.com/scan.php?pag...19.01-Released

  • #2
    Typo? Looks like a genuine word but doubt it is:

    Originally posted by phoronix View Post
    re-implementating

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    • #3
      This test have some games using FAudio (normally this games have missing sounds or corrupted sound case darksiders with wine xaudio regular implementation)



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      • #4
        Originally posted by pinguinpc View Post
        This test have some games using FAudio (normally this games have missing sounds or corrupted sound case darksiders with wine xaudio regular implementation)



        Thanks!
        Is that an audio glitch at 10:11? It could be due to a lot of things, though...

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        • #5
          Originally posted by [email protected] View Post
          Thanks!
          Is that an audio glitch at 10:11? It could be due to a lot of things, though...
          Good detail but is a minor glitch (recording issue, wine, other ?)

          However if this glitch appears in xaudio regular wine version, audio after this issue sound like garbage



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          • #6
            Hopefully this gains more steam(no pun intended) soon, it could be a major step forward for gaming on Linux. Especially if it gets mainlined in Wine.
            All we need now is DXVK for DirectX 12 on Vulkan, DirectX 11 on OpenGL, ideally also Gallium Nine to have DirectX 9 on OpenGL 3.3(that would be nice, I play more DirectX 9 games than others, would like I didn't have to use a Windows machine for those when my laptop with it's OpenGL 3.3 nVidia FX 770M card could easily handle them)

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            • #7
              Originally posted by mzs.112000 View Post
              Hopefully this gains more steam(no pun intended) soon, it could be a major step forward for gaming on Linux. Especially if it gets mainlined in Wine.
              All we need now is DXVK for DirectX 12 on Vulkan, DirectX 11 on OpenGL, ideally also Gallium Nine to have DirectX 9 on OpenGL 3.3(that would be nice, I play more DirectX 9 games than others, would like I didn't have to use a Windows machine for those when my laptop with it's OpenGL 3.3 nVidia FX 770M card could easily handle them)
              VK9 have much work and in last month stay very active, hopefully stay in better form during 2019




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              • #8
                Originally posted by mzs.112000 View Post
                All we need now is DXVK for DirectX 12 on Vulkan, DirectX 11 on OpenGL
                DXVK already does DirectX 11/10 over vulkan though, and vkd3d does DX12 over vulkan...? Is that not enough?

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