Announcement

Collapse
No announcement yet.

1080p Linux Gaming Performance - NVIDIA 415.22 vs. Mesa 19.0-devel RADV/RadeonSI

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • clapbr
    replied
    Originally posted by debianxfce View Post

    When that kind of game cause stuttering with RX 580 at fullhd, you have a bad OS. Use Debian testing/sid, the AMD wip kernel and the OIbaf ppa Mesa bionic version.
    ffs the same bs again, go home.

    Originally posted by dungeon View Post

    Not sure why wine, Torchlight 2 or 1? One i guess, wondering how that stutter for you as it is not particulary demanding Back in 2009. i played that on year 2004. low end Radeon 9250 card

    Both are DX9 games (on WINE i mean, T2 have official, while T1 unofficial Linux port using GL of course), so did you tried running these with gallium nine, that do DX9 even more directly than translators
    the current native torchlight 2 is or was broken, and yeah, using latest nine.
    Last edited by clapbr; 12-17-2018, 01:47 AM.

    Leave a comment:


  • dungeon
    replied
    Originally posted by clapbr View Post

    RX580 barely won 1060 in 2 or 3 games, in the others it was around equal OR crushed.
    I don't play anymore any of the games tested, native games I play and stutter: Dungeons 3, Civilization 6, Albion Online.
    Wine games that I play and also stutter: Grim Dawn, Warhammer Vermintide 2, Torchlight.

    All of those get good fps but stutter with or without vsync. None of them fully use available resources.
    Not sure why wine, Torchlight 2 or 1? One i guess, wondering how that stutter for you as it is not particulary demanding Back in 2009. i played that on year 2004. low end Radeon 9250 card

    Both are DX9 games (on WINE i mean, T2 have official, while T1 unofficial Linux port using GL of course), so did you tried running these with gallium nine, that do DX9 even more directly than translators
    Last edited by dungeon; 12-17-2018, 01:21 AM.

    Leave a comment:


  • dungeon
    replied
    Originally posted by skeevy420 View Post

    I don't think there is a such thing as amdvlk-pro. There's amdvlk, which is AMD's vulkan implementation and is usually in -git or -bin package, and Mesa's RadV which is the vulkan-radeon package on my system, but those are separate from amdgpu and amdgpu-pro. Are you sure some component from amdvlk-pro is what you have installed?
    AMDVLK-PRO is from amd site, while AMDVLK is from github.

    Both are AMDVLK, just different and closed source shader compiler on PRO i guess

    Leave a comment:


  • clapbr
    replied
    Originally posted by skeevy420 View Post

    I have 8/16HT power sucking 3.86ghz cores so I have it setup to keep them limited until I need them. Sometimes I forget that when I'm not launching games with Lutris (it's configured to ramp stuff up).

    I don't think there is a such thing as amdvlk-pro. There's amdvlk, which is AMD's vulkan implementation and is usually in -git or -bin package, and Mesa's RadV which is the vulkan-radeon package on my system, but those are separate from amdgpu and amdgpu-pro. Are you sure some component from amdvlk-pro is what you have installed?
    there is amdvlk-pro - same as amdvlk but with a closed source shader compiler. If you open the 18.50 amdgpu-pro .deb pkg you will find both vulkan-amdgpu-pro_18.50-708488_amd64 and vulkan-amdgpu_18.50-708488_amd64

    Leave a comment:


  • skeevy420
    replied
    Originally posted by clapbr View Post
    Pretty sure it is not a config issue, at least not something simple like cpu governor. My 6 cores (w/ 12 HT) are locked at 4ghz, GPU locked at high state, daily builds for mesa, latest xf86-video, libdrm, kernel. I also have pretty good cooling everywhere, so nor the CPU/GPU are throttling.
    I have 8/16HT power sucking 3.86ghz cores so I have it setup to keep them limited until I need them. Sometimes I forget that when I'm not launching games with Lutris (it's configured to ramp stuff up).

    I don't think there is a such thing as amdvlk-pro. There's amdvlk, which is AMD's vulkan implementation and is usually in -git or -bin package, and Mesa's RadV which is the vulkan-radeon package on my system, but those are separate from amdgpu and amdgpu-pro. Are you sure some component from amdvlk-pro is what you have installed?

    Leave a comment:


  • skeevy420
    replied
    Originally posted by debianxfce View Post

    Show us Linux benchmarks.
    I don't have that hardware.

    If you mean the 4GB comment...4K has larger textures that use up more ram so the 4GB card will perform worse than the 8GB version in certain scenarios.

    Leave a comment:


  • kenjitamura
    replied
    Would personally like to start seeing a price to averaged performance ratio chart for these open source amd vs blob nvidia benchmarks. Might help the people deciding on new gpu purchases if the performance hit for an open source driver would be justified for them.

    Leave a comment:


  • dungeon
    replied
    Originally posted by clapbr View Post

    but something consistent in all games that stutter is that reducing quality doesn't change the stuttering in any way. Interestingly it also doesn't show on screen capture.
    So how do you think anybody could helps you here?

    Maybe, find one simple case and make an video of that stutter or whatever.

    Even Playstation could stutter a bit, who knows maybe you hypersensitive to it in a way

    IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay. If you or your child experience any of the following health problems or symptoms:
    • Dizziness
    • Altered vision
    • Eye or muscle twitches
    • Loss of awareness
    • Disorientation
    • Seizures or
    • Any involuntary movement or convulsion
    https://www.playstation.com/en-us/ne...alth-warnings/

    I know many Linux users with simptoms like loss of awareness and disorientations... simply, not everything is for everybody
    Last edited by dungeon; 12-16-2018, 11:28 PM.

    Leave a comment:


  • clapbr
    replied
    Originally posted by skeevy420 View Post

    Out of curiosity, what distribution do you use? My crappy ass R7 260x doesn't stutter with Civilization 6 at 1080p with medium settings with Antergos KDE, dual x5687 Xeons, and crummy 7200rpm hdds...it was a nice budget GPU in it's time, but it's crappy now...

    Note that most games on my PC have a bit of stutter if I don't switch to either the performance or ondemand governor so I'm also wondering if it could be that simple. If you have cpupower installed it's as simple as
    Code:
    sudo sudo cpupower frequency-set -g performance
    Pretty sure it is not a config issue, at least not something simple like cpu governor. My 6 cores (w/ 12 HT) are locked at 4ghz, GPU locked at high state, daily builds for mesa, latest xf86-video, libdrm, kernel. I also have pretty good cooling everywhere, so nor the CPU/GPU are throttling.

    I play civ6 on high though, but something consistent in all games that stutter is that reducing quality doesn't change the stuttering in any way. Interestingly it also doesn't show on screen capture, but it is pretty obvious in person. In dxvk games I've switched from radv to a ripped amdvlk-pro from ubuntu package and it usually gets a bit less fps but a lot less stuttering. Worse case is anything gallium-based, in some games glthread helps a bit but it still seems to not use all available hardware resources efficiently, possibly soft bottlenecks.

    Leave a comment:


  • dungeon
    replied
    There are many reasons why something might stutter and that cpu frequency scaling could be one of the offenders

    On Debian i even recommend ditching it off altogether :temporarely

    blacklist acpi_cpufreq
    So, no ondemand or performace, but good bye power saving feature or at least do it temporarely, to see if that is your gaming offender

    On already low power Desktops, on low wattage CPUs... one could ditch it altoghter all the time and to be safe anyway
    Last edited by dungeon; 12-16-2018, 10:46 PM.

    Leave a comment:

Working...
X