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Epic Games Officially Rolls Out Their Own Game Store Alternative To Steam
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Actually, valve charges less for the first games sold and increases the rate with the sales:
Steam parent company Valve announced a new revenue split for its online video game marketplace late Friday evening, with a new revenue share agreement offering developers more money as the number of unit sales increases. Valve will now let developers take 75 percent of all revenue after $10 million in sales, and 80 percent after $50 million in sales.
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This is great news. Valve has been sitting on its @$$ for years doing nothing but collecting paychecks because of its monopoly position. The industry needs competition and these store publishing rates need to be driven down.
We need competing app stores on Android too.
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Currently Valve is devoting a lot of effort into GNU.
From Epic we still have to see something. Being a member of Khronos has little meaning. Developing DXVK has a meaning.
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Originally posted by pal666 View Postrussian communist coup certainly was not an example of "poor people killing rich people". it was an example of "one gang of terrorists killed everyone who opposed them, starting from their own members". and poor people were killed by millions. though they used populist rhetoric (enriched with machineguns and family hostages) to draft peasants to army, but it didn't make their lives better. it is disturbing that still to this day we see people thinking it was "main counter example"
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Originally posted by stargazer View PostThe main counter examples of the French Revolution and the Russian February/October revolutions were more about replacing one strong national order with a new strong national order with the winners slaughtering the losers.Last edited by pal666; 04 December 2018, 09:22 PM.
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Originally posted by skeevy420 View PostJust think, all Valve needed to do was implement a progressive royalty system. 10% up to $100,000, 15% between 100,000 and 1,000,000, 20% for anything above that.
There you go, Valve. A random stoner on Phoronix just solved the problem of losing developers to other platforms.
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Originally posted by ThoreauHD View PostSteams 30% cut is ridiculous. But what they do isn't. The purchaser being able to get a refund without filing a class action lawsuit is important(Bethesda/Fallout 76). Supporting every OS possible out of the box is important(native/proton/dxvk). And providing bandwidth that scales to the population of a Country is important.
Thus far, none of these games producers are doing that. That's the problem. Their product sucks. Cheaper doesn't matter if nobody can play or trust you with their money.
The graceful thing to do would be for valve to stop screwing over Indie game developers at 30%. That alone is a destructive market force that kills all the animals in the woods before you ever realize they were there. They needed to fix that yesterday.
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