Originally posted by Khrundel
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Epic Games Officially Rolls Out Their Own Game Store Alternative To Steam
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Originally posted by discordian View PostNo one is asking for Steam either, but multiple stores is better than one dominant corrupt one. Getting Valve to open up about their revenue and slices, instead of bullying devs in private would be a good thing.
Originally posted by Azpegath View PostI believe that the fact that you only pay half the price, compared to Valve, will be very interesting for most game creators.
Neither of you seem to realize I didn't bring up Steam, because they're not the only alternative.Last edited by schmidtbag; 04 December 2018, 12:15 PM.
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Originally posted by TemplarGR View Post
A tax is based on the social contract of each nation, citizens pay for their nation's needs according to their ability. Obviously richer citizens should pay more because in the end, they rely on that nation's laws in order to be rich in the first place... If no national order existed, not to mention infastructure etc, the rich 1% would have been slaughtered long ago by the working class they keep exploiting since forever... So to pay more if they are rich is the least they should do...
Anyway, offering a discount for small users is a common commercial practice.
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Originally posted by TemplarGR View PostA tax is based on the social contract of each nation, citizens pay for their nation's needs according to their ability. Obviously richer citizens should pay more because in the end, they rely on that nation's laws in order to be rich in the first place... If no national order existed, not to mention infastructure etc, the rich 1% would have been slaughtered long ago by the working class they keep exploiting since forever... So to pay more if they are rich is the least they should do...
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Originally posted by TemplarGR View Post
It is not a tax, those who sell more have no obligation to pay more. If anything, Valve should put the cost at 10% for everyone. 10% is a lot of money, when you are doing NOTHING other than managing a website with a desktop client.
The reason Valve used to get 30% was because 10 years ago retail stores cost a lot to distribute games, but now that digital distribution is more widespread and there are alternatives there really is no justification. If anything, i believe even a 5% cut should be very lucrative by 2018 standards. Webservers and bandwidth are cheap these days...
If anything, Steam's mistake was not breaking down the cost of all those services and charging devs for the ones they want to use. You want to be listed? That's 1% of your revenue, you want your game distributed from our CDN instead of your server? Add 11% to the previous number, and so on.Last edited by Aeder; 04 December 2018, 01:10 PM.
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Originally posted by TemplarGR View Post
It is not a tax, those who sell more have no obligation to pay more. If anything, Valve should put the cost at 10% for everyone. 10% is a lot of money, when you are doing NOTHING other than managing a website with a desktop client.
The reason Valve used to get 30% was because 10 years ago retail stores cost a lot to distribute games, but now that digital distribution is more widespread and there are alternatives there really is no justification. If anything, i believe even a 5% cut should be very lucrative by 2018 standards. Webservers and bandwidth are cheap these days...
I'm not saying the don't have fat to burn on those margins. But don't underestimate work that have to be done to take Valve's place on the market.
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Originally posted by TemplarGR View Post
It is not a tax, those who sell more have no obligation to pay more. If anything, Valve should put the cost at 10% for everyone. 10% is a lot of money, when you are doing NOTHING other than managing a website with a desktop client.
But you really have no idea how much infrastructure Valve has running around the world to make all this happen. Steam is not merely a website just because it has webpages.
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Originally posted by M@GOid View Post
Looks to me you are underestimating the effort required to maintaining Steam as we know it. First, all those high speed downloads won't come cheap on the server/bandwidth side. Second, Steam is by far the most complete and complex of the online stores you can find out there. That definitely does not come cheap on the developer side of things, nor are easy to do. Ask the poor souls that have to use Uplay.
I'm not saying the don't have fat to burn on those margins. But don't underestimate work that have to be done to take Valve's place on the market.
I happen to believe they should reduce the 30% starting cut, but still what I have said above stands.
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