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Originally posted by Svartalf View Post/me sighs...
Xinerama is a 2D/X11 spec. It doesn't feed info to the GL layers, which is where you're getting confused as to why it doesn't work the way you envision it working- if you do a bit of digging on the DRI site, you'll find that it's largely not implemented in their space and it's hit or miss with the commercial stuff. (There's a reason why I don't do dual head setups and haven't since I quit working for the securities trading software company I worked for ages ago. I encountered the same problems and got the same answers with no good fixes- because there isn't any...at least not for some time yet to come.).
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I honestly wish we had a new spin of that port available for download from something like Gamersgate or GoG. I got to play the betas for it and wished I'd had budget then to have bought it.
The Prey client for Linux isn't any sort of marketing research. It was purely a volunteer thing. It neither encourages nor impedes the chances of seeing a Linux version of Prey 2.
By the by... Thanks for the effort. It's greatly appreciated by all.
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Originally posted by Svartalf View Post/me sighs...
Xinerama is a 2D/X11 spec. It doesn't feed info to the GL layers, which is where you're getting confused as to why it doesn't work the way you envision it working- if you do a bit of digging on the DRI site, you'll find that it's largely not implemented in their space and it's hit or miss with the commercial stuff. (There's a reason why I don't do dual head setups and haven't since I quit working for the securities trading software company I worked for ages ago. I encountered the same problems and got the same answers with no good fixes- because there isn't any...at least not for some time yet to come.).
edit:
I was thinking something along the lines of
Code:X -xinerama :1.0 && /path/to/game/binary -display :1.0
Last edited by Aradreth; 09 December 2008, 05:36 PM.
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Originally posted by Aradreth View PostI didn't think iD-tech 4 engine worked on the Wii. As for the game I don't think there is much information on the graphic's engine used, at least I couldn't find concrete but then agian I didn't look all that hard.
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Originally posted by mugginz View PostBut shouldn't Prey read the Xinerama info in order to know how to build its display, and, if it finds that there's more than one, provide options compatible with that. I would've thought it should be able to open a GL window with the full screen dimensions of one of the displays and constrain input to it.
Xinerama is a 2D/X11 spec. It doesn't feed info to the GL layers, which is where you're getting confused as to why it doesn't work the way you envision it working- if you do a bit of digging on the DRI site, you'll find that it's largely not implemented in their space and it's hit or miss with the commercial stuff. (There's a reason why I don't do dual head setups and haven't since I quit working for the securities trading software company I worked for ages ago. I encountered the same problems and got the same answers with no good fixes- because there isn't any...at least not for some time yet to come.).
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Originally posted by Aradreth View PostIt appears that the price displayed when you use pounds as your currency is different to when you use the dollar, slightly over double the price. I'll drop tuxgames an email pointing out the discrepancy later on today.
I payed for X3 and Prey and they took 65+15$ from card so, look at prices with US Dollars currency at tuxgames - it is the real one
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I had completely forgotten about Rune! *doh*
Originally posted by icculus View PostThe Prey client for Linux isn't any sort of marketing research. It was purely a volunteer thing.
Originally posted by skkaymanAs I said, for me, it costs the same here in Slovakia.. 15$ on tuxgames.com is ~350sk (slovak krown), local shop with windows release has price 300Sk. ?5 from amazon is 200Sk - that's two beers difference (and amazon won't sell anything than books, movies and music to Slovakia..).
and why even if it costs more? to show that linux games are wanted! the big CEO's and managers of hug companies do not look at these forums and counting how many linux users buy windows version of their game to use with linux binary. They just look at how many linux boxes was sold? And that's the problem..
We have to buy linux games if we want more of them
Originally posted by xav1rActually, i read about a console game that uses id tech 4 (doom3 engine):
Resident Evil Umbrella Chronicles. However, im finding contradictory information in the web. Some sites say it used id tech 4, others say that the Wii is incapable of processing the idtech 4 engine. Go figure.
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Originally posted by Svartalf View PostHeh. It DOES do that as long as X11 is the owner of the framebuffer. Once you go fullscreen OpenGL mode, take a wild guess which is then in charge...
In other words, you don't HAVE window positioning to deal with unless you're in Windowed mode. Which, by the by, is kind of what I indicated as one of the options there.
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Originally posted by Aradreth View PostWhy would I pay 4 times more for basicly the same thing (oh yay a burnt cd with the native linux binaries!). I want to support tuxgames but seriously things like that just get on my nerves.
and why even if it costs more? to show that linux games are wanted! the big CEO's and managers of hug companies do not look at these forums and counting how many linux users buy windows version of their game to use with linux binary. They just look at how many linux boxes was sold? And that's the problem..
We have to buy linux games if we want more of themLast edited by skkayman; 09 December 2008, 03:51 AM.
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