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SteamOS/Linux Requirements For Valve's Artifact Is Just A Vulkan Intel/AMD/NVIDIA GPU

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  • SteamOS/Linux Requirements For Valve's Artifact Is Just A Vulkan Intel/AMD/NVIDIA GPU

    Phoronix: SteamOS/Linux Requirements For Valve's Artifact Is Just A Vulkan Intel/AMD/NVIDIA GPU

    With just two weeks to go until Valve unleashes their latest original game, Artifact, it's now up for pre-order and there are also the system requirements published...

    http://www.phoronix.com/scan.php?pag...m-Requirements

  • #2
    Will it run on Haswell GPUs?

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    • #3
      Originally posted by remenic View Post
      Will it run on Haswell GPUs?
      Probably not since the Haswell Vulkan support is in poor shape; is it even working these days? And that is pre HD Graphics 520 as shown on Windows/Mac requirements.
      Michael Larabel
      http://www.michaellarabel.com/

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      • #4
        Originally posted by Michael View Post
        Probably not since the Haswell Vulkan support is in poor shape; is it even working these days? And that is pre HD Graphics 520 as shown on Windows/Mac requirements.
        Idunno, I had a reasonable experience with Haswell ANV ~1 year ago, it certainly supports enough for a game like this (which I'm guessing is one of those fullscreen PC card games) unless it has regressed.

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        • #5
          I thought GCN 1.0 card required enabling some kernel parameters to enable AMDGPU and RADV

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          • #6
            Originally posted by adelpozoman View Post
            I thought GCN 1.0 card required enabling some kernel parameters to enable AMDGPU and RADV
            Presumably included in the vulkan capable part is that you have it set up that way.

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            • #7
              Originally posted by adelpozoman View Post
              I thought GCN 1.0 card required enabling some kernel parameters to enable AMDGPU and RADV
              Yes basically you have to enable the amdgpu kernel driver (instead of radeon) and have a recent enough userspace (mesa, libdrm, xorg).
              This however is unsupported and will uncover a whole new series of bugs, i.e. my Kaveri laptop hangs on suspend with the amdgpu driver.

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              • #8
                As far as I saw AMDGPU is still labeled "experimental" for iirc. GCN 1.1 and 1.0. Of course, even Kabini can run Vulkan, but I guess that game wouldn't have stellar performance there. Anyway, it's nice to see that someone just finally says: You just need a working Vulkan (or OpenGL x.y) implementation. This is what standards are for.
                Stop TCPA, stupid software patents and corrupt politicians!

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                • #9
                  Originally posted by Michael View Post

                  Probably not since the Haswell Vulkan support is in poor shape; is it even working these days? And that is pre HD Graphics 520 as shown on Windows/Mac requirements.
                  Vulkan on haswell works great, at least for my use cases. MPV, Retroarch, PPSSPP, Dolphin. I don't know how well it works with native linux steam games. I do know Grandia II Anniversary edition works with dxvk. Haswell has a decent gpu, well at least the Iris Pro is decent. It's just sad that it is consider ancient now and no longer truly supported.

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                  • #10
                    I think this will be the first new game launch where the application targets Vulkan across 3 platforms in some form.. Native Vulkan on windows and Linux, and MoltenVK on mac OSX.

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