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DXVK 0.90 Released With Stream Output, Several Game Fixes

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  • #11
    I've loved this new Wine support in the Steam Client, especially because it adds really good (PS4) controller support.

    Is there anyway to get the sane kind of controller support in normal Wine? Because my PS4 controller is garbage in Dinput/Xinput games on normal Wine but absolutely flawless on anything through Proton.

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    • #12
      Originally posted by davidbepo View Post
      and Stream Output already made it into proton! https://github.com/ValveSoftware/Pro...6/CHANGELOG.md

      man this stuff is going at mach 4 but given all the parties were involved in the development, it is less surprising


      edit: it seems you already updated the article, man my mach 4 number now seems low
      One could say it really is picking up steam..

      Seriously though, amazing momentum. I've been buying more games on Steam even though I have no time to play them, just because I want to invest in these efforts.

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      • #13
        I haven't gotten DXVK working since 0.80, 0.81 crashed on everything, here's what I see when I try to launch Deus Ex Human Revolution:

        Failed to load ADL library
        info: Game: dxhr.exe
        info: DXVK: v0.90
        warn: OpenVR: Failed to locate module
        info: Enabled instance extensions:
        info: VK_KHR_get_physical_device_properties2
        info: VK_KHR_surface
        info: VK_KHR_win32_surface
        info: AMD RADV RAVEN (LLVM 7.0.0):
        info: Driver: 18.2.2
        info: Vulkan: 1.1.70
        info: Memory Heap[0]:
        info: Size: 2048 MiB
        info: Flags: 0x1
        info: Memory Type[1]: Property Flags = 0x7
        info: Memory Heap[1]:
        info: Size: 3072 MiB
        info: Flags: 0x1
        info: Memory Type[0]: Property Flags = 0x7
        info: Memory Type[2]: Property Flags = 0xf
        warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
        info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
        info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
        info: Enabled device extensions:
        info: VK_EXT_shader_viewport_index_layer
        info: VK_EXT_vertex_attribute_divisor
        info: VK_KHR_dedicated_allocation
        info: VK_KHR_descriptor_update_template
        info: VK_KHR_get_memory_requirements2
        info: VK_KHR_image_format_list
        info: VK_KHR_maintenance1
        info: VK_KHR_maintenance2
        info: VK_KHR_sampler_mirror_clamp_to_edge
        info: VK_KHR_shader_draw_parameters
        info: VK_KHR_swapchain
        00d5:fixme:vulkan:wine_vk_device_convert_create_in fo Application requested a linked structure of type 0x3b9db032.
        info: DXVK: Read 0 valid state cache entries
        info: DXVK: Using 4 compiler threads
        00d5:fixme:dbghelp:elf_search_auxv can't find symbol in module
        wine: Unhandled page fault on read access to 0xffffffff at address 0x6f440181 (thread 00d5), starting debugger...
        00e9:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x10077200, 0x10109b60, 0x10109b58) stub.
        00e9:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x10077200, 0x10109b98, 0x10109b90) stub.
        00e9:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x10077200, 0x10109b28, 0x10109b20) stub.
        00e9:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x10077200, 0x10109bd0, 0x10109bc8) stub.
        00e9:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x10077200, 0x10109c08, 0x10109c00) stub.
        00e9:fixme:imm:ImmGetOpenStatus (0x16b180): semi-stub

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        • #14
          It may actually be a regression with dxvk, prey2017 runs fine with dxvk0.90. I need to figure out how to file a bug report without driving the DXVK guys nuts.

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          • #15
            Originally posted by gukin View Post
            It may actually be a regression with dxvk, prey2017 runs fine with dxvk0.90. I need to figure out how to file a bug report without driving the DXVK guys nuts.
            You need to bisect your issue, if you precisely describe your issue, provide logs and can trace it down to a commit, doitsujin will be happy to look at it.

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            • #16
              You also need patched Wine to use it. See here: https://github.com/doitsujin/dxvk/fi...back.patch.txt

              And for radv, patches didn't land in Mesa master yet, so patch it manually.

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              • #17
                hello, how do you install Proton 3.16 Beta on Ubuntu? Is there a ppa like wine? Or is it used only with steam? Do not tell me to compile it from the github sources because I do not know how to do it. Unless someone tells me, open a terminal and copy this and that. then restart

                Thank you

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                • #18
                  Originally posted by andrea7even View Post
                  hello, how do you install Proton 3.16 Beta on Ubuntu? Is there a ppa like wine? Or is it used only with steam? Do not tell me to compile it from the github sources because I do not know how to do it. Unless someone tells me, open a terminal and copy this and that. then restart

                  Thank you
                  Don't copy random commands you don't understand in your terminal, that's bad.

                  Afaik Proton is a Steam thing, and you need to enable the Steam Beta following this guide (you can also enable Proton on all games bypassing the whitelist, as said in the last steps) https://www.linuxuprising.com/2018/0...s-support.html

                  You will need updated drivers for the GPU that actually support the new Vulkan extension, so check that you have the right version of them.

                  Also see this thread for more info https://www.gamingonlinux.com/articl...age=1#comments

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                  • #19
                    Originally posted by shmerl View Post
                    You also need patched Wine to use it. See here: https://github.com/doitsujin/dxvk/fi...back.patch.txt

                    And for radv, patches didn't land in Mesa master yet, so patch it manually.
                    Thank you, I had just started building 3.18. Now I'm patched up and time to build.

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                    • #20
                      Stream Output will benefit Battlefield 3 and 4, right?

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