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Steam Client For Linux Confirmed

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  • Dragonlord
    replied
    You are wrong. it DOES send a message. What counts is NOT that you play it under Linux using Wine what counts is that you BOUGHT a Windows copy. The numbers the distributors see is the number of sold copies for a given system. In that case it's only Windows. So if you buy it and run it under Wine it counts in there book as a sold Windows unit and not as a sold Linux unit. Therefore the marketing concludes: "Windows rocks, Linux sucks!". You really want to tell them THAT?

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  • L33F3R
    replied
    Actions speak louder then words. For example look at prey, it ran just fine under Linux with wine but they pushed a client anyways. ID knows that opengl apps prolly work very well under linux with wine but have traditionally released clients anyways. World of goo windows works great on linux but we see a world of goo client now don't we?

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  • Dragonlord
    replied
    Because if you put it on your box you say it works "for sure" ( unless there are unforeseen consequences... which is another problem to begin with ). Wine though never has a "works for sure" since it's constantly changing and all the time alpha-ware. They would face legal troubles putting such a statement on their box so they don't. Wine has been, is and always will be "at your own risk" so no sane developer is going to advertise it works using Wine.

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  • KhaaL
    replied
    Originally posted by Svartalf View Post
    Actually, I know of a handful of things that didn't come out because of "adequate" WINE support that would have otherwise had a Linux version. The Sims (I know, not a worthwhile title, but still...), Kohan: Immortal Soverigns (When Loki imploded, Timegate opted to take the "safe" route and "re-release" under Transgaming's mess...because it "worked"..for moderate values thereof), Kohan: Ahriman's Gift, and several more like that. There's tons of examples, and if you must know, it's a gem and a liability at the same time.
    If they truly left out a native linux client for sims 1, where is the native client for sims 2 who always had a garbage status in wine? And why don't developers show "works in wine" icon or something similiar?

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  • Svartalf
    replied
    Originally posted by L33F3R View Post
    True. But we must remember that without wine we also wouldnt have nearly as many people even using linux so the prospect of linux versions for program-X just coming out of the walls just isnt plausible.
    Actually, I know of a handful of things that didn't come out because of "adequate" WINE support that would have otherwise had a Linux version. The Sims (I know, not a worthwhile title, but still...), Kohan: Immortal Soverigns (When Loki imploded, Timegate opted to take the "safe" route and "re-release" under Transgaming's mess...because it "worked"..for moderate values thereof), Kohan: Ahriman's Gift, and several more like that. There's tons of examples, and if you must know, it's a gem and a liability at the same time.

    Using WINE as a crutch for things that're new is sending a wrong message.

    Each and every time you buy a Windows title, you're telling the people that're making the games and publishing them that you use Windows and you want MORE Windows titles. Like an oroboros, we're forever devouring ourselves with this stuff.
    Last edited by Svartalf; 01 May 2009, 08:35 AM.

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  • L33F3R
    replied
    Originally posted by Svartalf View Post
    In some ways, you'd be right. In others, it's part of the cause of why we don't have anywhere near the number of native Linux titles. ("It works in WINE, why bother with a port..." (Never mind that it only sort-of works in WINE, etc...))
    True. But we must remember that without wine we also wouldnt have nearly as many people even using linux so the prospect of linux versions for program-X just coming out of the walls just isnt plausible.

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  • Svartalf
    replied
    Originally posted by L33F3R View Post
    I for one believe that wine is one of the greatest achievements in open source code that we have today.
    In some ways, you'd be right. In others, it's part of the cause of why we don't have anywhere near the number of native Linux titles. ("It works in WINE, why bother with a port..." (Never mind that it only sort-of works in WINE, etc...))

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  • L33F3R
    replied
    Originally posted by r0ck View Post
    It wouldn't run because Wine is mostly shit in a bucket but that's a different story.
    I for one believe that wine is one of the greatest achievements in open source code that we have today.

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  • Dragonlord
    replied
    Simple reason. Engines are always forked upon use. Hence changes on one game ( engine wise ) are not backportable to the main development trunk. So if one source game gets ported means nothing at all for steam especially since source and steam per-se are two different programs just requiring files of one another.

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  • r0ck
    replied
    Originally posted by yogi_berra View Post
    I doubt that we'll see any of Valve's titles on Linux beyond their dedicated servers, of course which is probably the cause for the "ZOMG! AN ESS HO VEE VILL GET LINOOX CLIUNT SOON!" article.
    Like I mentioned in a different thread, Postal 3 is confirmed and being worked on as a Source engine title for Linux, Valve themselves have hired senior devs to port technology to Linux.

    So there is a confirmed Source game and Valve engineers working on porting technology. How would that NOT speak for a Linux title. But yeah I guess from the way you've ended your last sentence you wouldn't be the kind of guy that cares anyway.

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