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Wine's VKD3D Lands An Initial Vulkan Pipeline Cache

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  • epaaj
    replied
    Originally posted by AndyChow View Post
    Is this like DXVK? Because DXVK works great, and we should concentrate on that, not some "other" duplicate effort.
    DXVK is for D3D11 and D3D10 while VKD3D is for D3D12.

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  • AndyChow
    replied
    Is this like DXVK? Because DXVK works great, and we should concentrate on that, not some "other" duplicate effort.

    Leave a comment:


  • Guy1524
    replied
    Not 100% sure, but looking at the commit earlier today, I think the cache is per-run making sure that when the state is used more than once it doesn't recompile the pipeline.

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  • phoronix
    started a topic Wine's VKD3D Lands An Initial Vulkan Pipeline Cache

    Wine's VKD3D Lands An Initial Vulkan Pipeline Cache

    Phoronix: Wine's VKD3D Lands An Initial Vulkan Pipeline Cache

    The Wine project's Direct3D 12 to Vulkan API translation layer has implemented a basic Vulkan pipeline cache that may help with performance...

    http://www.phoronix.com/scan.php?pag...Pipeline-Cache
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