Originally posted by AndyChow
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Wine's VKD3D Lands An Initial Vulkan Pipeline Cache
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Is this like DXVK? Because DXVK works great, and we should concentrate on that, not some "other" duplicate effort.
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Not 100% sure, but looking at the commit earlier today, I think the cache is per-run making sure that when the state is used more than once it doesn't recompile the pipeline.
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Wine's VKD3D Lands An Initial Vulkan Pipeline Cache
Phoronix: Wine's VKD3D Lands An Initial Vulkan Pipeline Cache
The Wine project's Direct3D 12 to Vulkan API translation layer has implemented a basic Vulkan pipeline cache that may help with performance...
http://www.phoronix.com/scan.php?pag...Pipeline-CacheTags: None
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