Originally posted by ravyne
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I've actually dug into performance metrics, and it's pretty much always the same: The main executable thread is always one of the major threads, the rest are all render threads. Whether you get one or two "heavy" threads or seven-eight "lighter" threads is largely dependent on your choice of graphical API.
Basically: You have more CPU cores then threads doing measurable amount of work. Sure, games *use* 70-80 threads nowadays, but only 2-10 or so do any measurable amount of processing.
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