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OpenMW 0.44 Released, Continues Advancing Open-Source Morrowind Re-Implementation

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  • OpenMW 0.44 Released, Continues Advancing Open-Source Morrowind Re-Implementation

    Phoronix: OpenMW 0.44 Released, Continues Advancing Open-Source Morrowind Re-Implementation

    It's been sixteen years since the release of Bethesda's The Elder Scrolls III: Morrowind while the open-source community continues working on their re-implementation of this game that was originally powered by the Gamebryo engine...

    http://www.phoronix.com/scan.php?pag...-0.44-Released

  • #2
    Bethesedas games use scripting in a way that is very detached from the engine , maybe enough that the mod level apis could be practically reimplemented in rust's amethyst engine

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    • #3
      This is part of why I love the Free software community.

      And it also reminds me, in what state is native Return to castle wolfenstein on Linux right now? Mostly working or mostly broken?

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      • #4
        Originally posted by makam View Post
        And it also reminds me, in what state is native Return to castle wolfenstein on Linux right now? Mostly working or mostly broken?
        It's working very well with iortcw
        rtcwcoop (which is based on iortcw) also works pretty nicely.

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        • #5
          I finished it with RealRTCW + HD textures on Linux about a month ago:
          https://www.moddb.com/mods/realrtcw-realism-mod

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          • #6
            Spelling

            OpenMW has been going strong an umber of years now

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            • #7
              that was originally powered by the Gamebryo engine
              Morrowind was actually made before Gamebryo, the earlier incarnation of the engine was called NetImmerse back then.

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