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RADV Lands VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT

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  • geearf
    replied
    Originally posted by smitty3268 View Post

    It appears that most of the time is spent inside the LLVM backend, but it's not trivial to speed that up so it doesn't sound like it will happen anytime soon.
    Oh I see, another LLVM blocker :/

    Thanks!

    Leave a comment:


  • smitty3268
    replied
    Originally posted by geearf View Post

    Are changes needed on your side or mesa to make it worth it?
    It appears that most of the time is spent inside the LLVM backend, but it's not trivial to speed that up so it doesn't sound like it will happen anytime soon.

    Leave a comment:


  • geearf
    replied
    Originally posted by VikingGe View Post
    Right now the effects on both pipeline compile times and runtime performance are negligible, and while i'm working on merging my code into the main branch, it'll be disabled by default. As of right now, it's just not worth using.
    Are changes needed on your side or mesa to make it worth it?

    Leave a comment:


  • VikingGe
    replied
    Originally posted by shmerl View Post
    How much does performance decrease when optimizations are off though?
    Right now the effects on both pipeline compile times and runtime performance are negligible, and while i'm working on merging my code into the main branch, it'll be disabled by default. As of right now, it's just not worth using.

    That said, Nvidia might eventually implement support for this flag as well.

    Leave a comment:


  • shmerl
    replied
    Neat idea to trade some performance for reduced compilation time temporarily. How much does performance decrease when optimizations are off though?
    Last edited by shmerl; 13 May 2018, 10:02 AM.

    Leave a comment:


  • RADV Lands VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT

    Phoronix: RADV Lands VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT

    The RADV Vulkan driver within Mesa has landed its VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT support so applications/games can opt to disable optimizations when compiling a Vulkan pipeline. This is notably what was just covered the other day for helping to reduce stuttering with DXVK...

    http://www.phoronix.com/scan.php?pag...ISABLE_OPT_BIT
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