Originally posted by AJenbo
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When I speak about useless sadness I speak about comments like the one by willmore. Really, how can it be possible that a totally random dude like me that was not a developer and was just a random player on the internet like him became the one writing official blog post for the project? How can this be compatible with the idea of not even hearing to people? They not only hear people, they give people the mic, that's a fact. For sure, sadness is never a constructive thing.
A quick compute shows me 503 commits on code repositories since last release and 635 commits on data repositories since last release, so 1138 commits in two years, it means 1.5 commit per day. That's not really compatible with the idea of “they lost developers, and now they have run the ship aground” as willmore says. Yes development slowed down, but Willmore probably haven't read that very important part of the original blogpost:
It looks like we are close to a release, what is preventing us to release is we all have very busy lives, sadly it’s just that. There is enough manpower to fix things day after day but playing the release dance needs a bit more than that.
There was also a lot of development done on the toolchain side, which are third-party products (like the level editor, the map compiler), one big reason behind the release slow down is the need to clean-up things to rebase on a cleaner environment and to get a cleaner workflow. This takes time, a lot of time. How can you do monthly release when you break file formats?
During these past two years we just shipped updates as backports directly on servers thanks to in-game autodownload mechanism, but nothing was advertised as a release. Almost everything from next release is already playable and hosted on servers as backports, we were able to backports updates during two years without having to publish a new release, that's a great achievement and tells a lot about the stability of the project and how the architecture is strong.
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