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Valve Publishes The Source To Their Game Networking Sockets Library

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  • starshipeleven
    replied
    Originally posted by cybertraveler View Post
    I was hoping it would be pure C code, but I was pretty sure it wouldn't be. Personally I think it's a shame it's C++, but I'm sure many game engine devs will prefer it this way.
    I'm sure that it will still be orders of magnitude less braindead than most games netcode. This is something that requires different skills from actual game or game engine design and sooo many games/game engines get that wrong and suck balls in multiplayer

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  • cybertraveler
    replied
    I was hoping it would be pure C code, but I was pretty sure it wouldn't be. Personally I think it's a shame it's C++, but I'm sure many game engine devs will prefer it this way.

    Leave a comment:


  • tildearrow
    replied
    Typo:

    THis networking library

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  • Valve Publishes The Source To Their Game Networking Sockets Library

    Phoronix: Valve Publishes The Source To Their Game Networking Sockets Library

    A few days back we wrote about Valve to open-source their Steam networking sockets library and now that source code release has occurred...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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