Announcement

Collapse
No announcement yet.

Valve Publishes The Source To Their Game Networking Sockets Library

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • starshipeleven
    replied
    Originally posted by cybertraveler View Post
    I was hoping it would be pure C code, but I was pretty sure it wouldn't be. Personally I think it's a shame it's C++, but I'm sure many game engine devs will prefer it this way.
    I'm sure that it will still be orders of magnitude less braindead than most games netcode. This is something that requires different skills from actual game or game engine design and sooo many games/game engines get that wrong and suck balls in multiplayer

    Leave a comment:


  • cybertraveler
    replied
    I was hoping it would be pure C code, but I was pretty sure it wouldn't be. Personally I think it's a shame it's C++, but I'm sure many game engine devs will prefer it this way.

    Leave a comment:


  • tildearrow
    replied
    Typo:

    THis networking library

    Leave a comment:


  • Valve Publishes The Source To Their Game Networking Sockets Library

    Phoronix: Valve Publishes The Source To Their Game Networking Sockets Library

    A few days back we wrote about Valve to open-source their Steam networking sockets library and now that source code release has occurred...

    http://www.phoronix.com/scan.php?pag...ng-Code-Opened
Working...
X