Originally posted by pal666
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Ray-Tracing Is All The Rage At This Year's Game Developers Conference
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Originally posted by L_A_G View Post
We've had decent non-raytraced implementations of refractions since at least the original released version of Valve's Source engine way back when Half-Life 2 came out.
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Originally posted by Leopard View PostI talked about current ones , not past legends.
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Originally posted by OneTimeShot View PostIt seems like every time the hardware people build something faster, software people come up with additional crazy!
You’ve got a really fast GPU. Real time ray tracing!!!
I personally am very impressed, even the quake2 with real time tracing is super fun to me, because I love new stuff. I recommend ppl to try the demo in wine (couldnt build it from github) amietia.com/Quake%202%20GPU%20Pathtracer%20+%20Q2Demo.zip
The higher the resolution the lower fps. Still the rays have some interesting effects to me.
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Originally posted by Naquatis View PostUhh ahhh DirectX 12 did not get adopted as well as Vulkan -> we need to put in some more realistic realtime stuff! Yesterday I saw Mono got replaced by Visual Studio for Linux. They pushing really hard didn't they?
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Originally posted by InsideJob View PostLOL, it was all the rage in 1998... give it another couple decades.
By the time I started going to Siggraph (1981 in Dallas IIRC) ray traced movies were pretty common.
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