Originally posted by Naquatis
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Ray-Tracing Is All The Rage At This Year's Game Developers Conference
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Originally posted by OneTimeShot View PostIt seems like every time the hardware people build something faster, software people come up with additional crazy!
You’ve got a really fast GPU. Real time ray tracing!!!
I personally am very impressed, even the quake2 with real time tracing is super fun to me, because I love new stuff. I recommend ppl to try the demo in wine (couldnt build it from github) amietia.com/Quake%202%20GPU%20Pathtracer%20+%20Q2Demo.zip
The higher the resolution the lower fps. Still the rays have some interesting effects to me.
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Originally posted by Leopard View PostI talked about current ones , not past legends.
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Originally posted by L_A_G View Post
We've had decent non-raytraced implementations of refractions since at least the original released version of Valve's Source engine way back when Half-Life 2 came out.
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Originally posted by pal666 View Postby decent you mean incorrect, since refraction is not affine transformation and turns lines into curves. even worse than shader "reflections" on water waves
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