Originally posted by ari_linux
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Unity Game Engine Plans For Rendering & Performance Improvements In 2018
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Originally posted by Creak View Post
With their new compiler (Burst), Unity is actually using C# just for the language. It is then transpiled to IL, where Burst enters in action and optimize the shit out of it, and it's then transpiled into C++ using IL2CPP.
So, yes, you can write optimized C# code in Unity.
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Originally posted by kaprikawn View PostImproved performance...on C#
There's the problem right there
So, yes, you can write optimized C# code in Unity.
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Originally posted by kpedersen View PostWhat is the point? Unity developers are rarely technical enough to even go outside the default shaders. It is extremely unlikely the will be able to utilize a more flexible rendering pipeline.
Any developer who is capable and technical enough will simply not be using Unity.
Also I think it's wrong to think that if you want to make a good game, you need to write your own engine. I don't think you really realize what that means. It means you'll have to develop a 3D engine, an animation engine, a sound engine, a physics engine and, on top of all of that, actually make your game!Last edited by Creak; 20 March 2018, 05:32 PM.
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Improved performance...on C#
There's the problem right there
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I think this is unqualified hype. Linux users need to understand how they can get better gaming experience, not rely on some superficial "support" from businesses.
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What is the point? Unity developers are rarely technical enough to even go outside the default shaders. It is extremely unlikely the will be able to utilize a more flexible rendering pipeline.
Any developer who is capable and technical enough will simply not be using Unity.
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Unity Game Engine Plans For Rendering & Performance Improvements In 2018
Phoronix: Unity Game Engine Plans For Rendering & Performance Improvements In 2018
Unity Tech made public at the Game Developers Conference their game engine plans for the year...
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