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Wine 3.4 Release Continues With Vulkan Upbringing, Some Wine-Staging Patches

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  • Wine 3.4 Release Continues With Vulkan Upbringing, Some Wine-Staging Patches

    Phoronix: Wine 3.4 Release Continues With Vulkan Upbringing, Some Wine-Staging Patches

    The latest bi-weekly release of Wine is now available for running your favorite or necessary Windows programs/games on Linux and macOS...

    http://www.phoronix.com/scan.php?pag...e-3.4-Released

  • #2
    dxvk works with the Witcher 3.

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    • #3
      Originally posted by shmerl View Post
      dxvk works with the Witcher 3.
      As far as I understand it, the patches from Thursday (15 of May) made it possible to continue improve winevulkan (standalone-patches outside of mainline Wine), apparently (according to Phoronix own article) "including dxvk should now work" which I take it they tested their patches with DXVK as well.

      I saw some footage from that Witcher 3 with DXVK, it was not that impressive but it was a step to the right direction and this seem to improve upon it (closer to be mainlined to Wine).

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      • #4
        In this wine version more work from roderick colenbrander has been approved

        And sonic and all stars racing transformed improve



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        • #5
          Originally posted by Sethox View Post
          I saw some footage from that Witcher 3 with DXVK, it was not that impressive but it was a step to the right direction and this seem to improve upon it (closer to be mainlined to Wine).
          See for yourself.

          Wine master, wined3d:



          Wine master, dxvk (direct-image-mapping branch):



          I.e. dxvk gives 40+fps instead of 15+fps of wined3d.

          Setup: RX 480 4 GB, 1920x1200, Mesa master.
          Last edited by shmerl; 03-16-2018, 04:27 PM.

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          • #6
            shmerl Very impressive. How is frametime variance? I hope the HLSL -> SPIR-V conversion doesn't lead to nasty stuttering. However, without help of driver shader cache, Witcher 3 even has stuttering problems on Windows with DX11.

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            • #7
              Originally posted by aufkrawall View Post
              shmerl Very impressive. How is frametime variance? I hope the HLSL -> SPIR-V conversion doesn't lead to nasty stuttering. However, without help of driver shader cache, Witcher 3 even has stuttering problems on Windows with DX11.
              Yes, there is more stuttering with dxvk than with wined3d, caused by shaders compilation I assume. Some built in caching would surely help.

              Except for stuttering problem, framerate is very good. I also noticed that setting CPU governor to performance from on demand can help increase the framerate.

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              • #8
                I think on Windows the witcher with a rx480 gets around 60fps at 1080p, could be wrong. (or about 45fps maxed it seems)

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                • #9
                  I may not be impressed, but I am excited for the near future that is for sure.

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                  • #10
                    stuttering go away with some time on DXVK , do IT van have catching

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