Originally posted by Dukenukemx
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You need to take a close look at the commit log.
Originally posted by Dukenukemx
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Staging developers left after the codeweaver developers pulled back support and they found out they were not enough man power. The codeweavers developers had been telling for 12 months the need to be mainlining more stuff because things would go wrong when code-weavers pulled back their resources.
Its going to be interesting to see if the 3 who are attempt to take over staging are able to. Or if they will burn out first. Yes they will need to drop the patch count of staging by a huge number. By over half. 3 people don't stand a chance of maintain 1100+ patches for a 2 week release cycle. It works out if working 12 hours days with no days off 1100 patches means 9 min per patch review time per release if only one person out of the 3 can work for release cycle. 3 people could give you half and hour a patch but running in the tests is going to consume up most of that.
The reality is staging only lasted as long as it did due to support from codeweavers. 12 months before staging maintainers quit codeweavers had step in and given support on condition that more stuff mainlines.
Originally posted by Dukenukemx
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Originally posted by Dukenukemx
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Originally posted by Dukenukemx
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Origin and Uplay games have test results showing that minimal patches to make them work to mainline is the most effective yet no one has submitted those patches for mainline.
Reality is staging has issues. These come from.
1) Under resourced.
2) being too accepting of patches.
The too expecting of patches means poor quality patches are in staging and over time these start causing other programs to malfunction and ruining test results.
Staging has been a grab bag of patches of do you feel lucky punk.
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