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Steam UI Finally Has A Scaling Mode For HiDPI Monitors

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  • RealNC
    replied
    Originally posted by eydee View Post
    Dynamic, or at least configurable should be preferred over hardcoded 2X.
    Valve has limited resources. They're only a multi-billion dollar company, you know. Maybe they should start a crowdfunding campaign.

    Leave a comment:


  • eydee
    replied
    Dynamic, or at least configurable should be preferred over hardcoded 2X. People using higher than 4k in the future will still have a hard time, until another fix comes after Valve Time + 20 years.

    Leave a comment:


  • FishPls
    replied
    Originally posted by pal666 View Post
    why every browser has ctrl+wheel bindings for changing fractional scale, but desktops and steam (which is just wrapped browser) need some magic variables or screen sizes to do fixed scaling x2?
    Steam isn't just a wrapped browser. It's mostly a VGUI mess, that also happens to have a browser inside it. The biggest issue though is VGUI, that shit has existed since Half-Life.

    Leave a comment:


  • andre30correia
    replied
    Originally posted by andrebrait View Post

    Because browsers don't display decades old desktop applications but some HTML pages, which have *some* standart by which it is possible to calculate how stuff should look like when upscaled whereas desktop applications may or may not take advantage of GUI toolkits that are able to scale, and even then it's tricky. If desktop applications were written in (and restricted by) HTML+CSS it would be easier to scale things painlessly (but even then, some pages don't work well when upscaled).

    ​​​​GNOME hasn't got fractional scaling working so far and KDE isn't exactly the nest example of a working implementation, though it does work somewhat better than I would expect.

    Unity is pretty much the only DE that does fractional scaling well if at all, at least in Ubuntu 16.04.
    the worst is ubuntu changing to gnome. worst features

    Leave a comment:


  • FireBurn
    replied
    About bloody time!!

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  • geearf
    replied
    Originally posted by caligula View Post

    You don't even need HiDPI to scale the window. People run Steam also on HTPC machines which means the viewing distance can be 10 times longer and some scaling is needed.
    That's my case

    Alas times 2 is a bit too much...

    Leave a comment:


  • andrebrait
    replied
    Originally posted by pal666 View Post
    why every browser has ctrl+wheel bindings for changing fractional scale, but desktops and steam (which is just wrapped browser) need some magic variables or screen sizes to do fixed scaling x2?
    Because browsers don't display decades old desktop applications but some HTML pages, which have *some* standart by which it is possible to calculate how stuff should look like when upscaled whereas desktop applications may or may not take advantage of GUI toolkits that are able to scale, and even then it's tricky. If desktop applications were written in (and restricted by) HTML+CSS it would be easier to scale things painlessly (but even then, some pages don't work well when upscaled).

    ​​​​GNOME hasn't got fractional scaling working so far and KDE isn't exactly the nest example of a working implementation, though it does work somewhat better than I would expect.

    Unity is pretty much the only DE that does fractional scaling well if at all, at least in Ubuntu 16.04.

    Leave a comment:


  • caligula
    replied
    Originally posted by pal666 View Post
    why every browser has ctrl+wheel bindings for changing fractional scale, but desktops and steam (which is just wrapped browser) need some magic variables or screen sizes to do fixed scaling x2?
    You don't even need HiDPI to scale the window. People run Steam also on HTPC machines which means the viewing distance can be 10 times longer and some scaling is needed.

    Leave a comment:


  • pal666
    replied
    why every browser has ctrl+wheel bindings for changing fractional scale, but desktops and steam (which is just wrapped browser) need some magic variables or screen sizes to do fixed scaling x2?

    Leave a comment:


  • blae
    replied
    You don't need to set GDK_SCALE=2, it should just work if you're running HiDPI. GDK_SCALE=1 or 2 is just for forcing the HiDPI mode off or on.

    The bug report on github opened in 2014, so this has been a long time coming! Glad it's finally here. It's also there for macOS.

    Leave a comment:

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