Originally posted by anarki2
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Vivaldi Browser Decides To Support 32-Bit Linux
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Originally posted by anarki2 View PostYeah right, coz open source code auto-ports itself to different architectures. Oh wait, it doesn't, it's ported by... developers.
Adapt some typedefs of some fundamental types with some compile flags.
Disable rare platform specific stuff like SSSE.
Time effort: Typing the appropriate compile command.
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Originally posted by Kemosabe View PostWorst case scenario for a minor fraction of all apps (if at all):
Adapt some typedefs of some fundamental types with some compile flags.
Disable rare platform specific stuff like SSSE.
Time effort: Typing the appropriate compile command.
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Originally posted by stikonas View PostProperly written code will run on all platforms. And usually porting open source code is trivial. E.g. I tried to compile kde partition manager on ARM and it just worked, I didn't have to do any porting.
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Originally posted by anarki2 View PostThe reason is that it supports Linux. Or should Phoronix stop the articles about Steam as well?
It's really amusing when Linux fanboys cry about the big evil companies not supporting Linux, but when they're stupid enough to do so, then you again do nothing else but complain. Right, coz every software company is a charity and they all should give away all code for you, otherwise they can go to hell. That's EXACTLY how this world works. Right?
as an example: take PDF-XChange Editor (or: Viewer)
kindly post the name of the opensource alternative with that ease of use, productivity and stability under Linux
I'd gladly switch over anytime to it
Oh - what are you saying ? I can't hear you !
Nothing ?
...
Well the argument is invalid then, I guess
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Originally posted by anarki2 View PostYou have just demonstrated that you have absolutely no idea what you're talking about.
Your arguments opened my eyes
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Originally posted by Kemosabe View PostWorst case scenario for a minor fraction of all apps (if at all):
Adapt some typedefs of some fundamental types with some compile flags.
Disable rare platform specific stuff like SSSE.
Time effort: Typing the appropriate compile command.
Most games are trivial to port to Linux because games typically implement the GUI internally (DX/GL), and the only interaction with the OS is keyboard/mouse input (ideally SDL), file system (trivial to port) and graphics output (OpenGL). But things do get hairy when GUI software is not using wxWidgets/Qt/GTK.
So a truthful answer would be: "it depends".Last edited by Remdul; 17 February 2015, 08:51 PM.
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Originally posted by Remdul View PostYeah, but have you ever ported a native Win32 GUI app to Linux? Things quickly change when non cross-platform libraries are used. I've written cross platform software, and they were as easy to port as you describe, but only because it was planned ahead and suitable cross-platform libraries were chosen from day one of development.
Most games are trivial to port to Linux because games typically implement the GUI internally (DX/GL), and the only interaction with the OS is keyboard/mouse input (ideally SDL), file system (trivial to port) and graphics output (OpenGL). But things do get hairy when GUI software is not using wxWidgets/Qt/GTK.
So a truthful answer would be: "it depends".
But whatever, if it were opensource, there were "support" for arm/x86 32bit as wel 64bit.
Whatever.
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