Originally posted by mobadboy
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Linux 6.12 Released With Real-Time Capabilities, Sched_Ext, More AMD RDNA4 & More
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Originally posted by F.Ultra View Post
throughput will be worse since that is the tradeoff, so if your games where already maxing your cpu then that might explain the frame drops, otherwise rt will mostly only help with frametime if you also run other applications at the same time as the game.
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Originally posted by dimko View Post
I was not very clear. I don't mind overall FPS drop. What I did want is increase in overall responsiveness and higher lower one percent. Also better priority handling, cause current one in Linux is pretty bad when comes to desktop.(for example, play game + compile something)Last edited by Volta; 18 November 2024, 03:20 AM.
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Originally posted by skeevy420 View Post
Which one of those 50 some odd processes that the game spawns and was given RT priority needs to have the most RT priority? Audio? Graphics? The compressor accessing the archives the game's files are stored in? The compositor? Reshade? Something else? Now we've delved into a situation where we might need a specialized RT scheduler....
Instead of things being completed in the order the game expects them to be completed in, something is given RT priority to keep on keepin on which prevents other necessary things from running because they have a lower priority and all that gums up the works. At least that's been my experiences with RT gaming and Wine usage over the past decade.
I have 32 core CPU(16 with hyper threading), games I play often don't even use half of that.
Yesterday I checked Fallout 4 with r12+, problem is that there is massive frame drop once every a few seconds. Hick up, if you like.
I have 64 gig of ram and an SSD, I increased my Wayland priority as well, as well as Pulseaudio. Hick ups were still there. Nothing else but gnome Wayland running in background on my linux Gentoo.
Hardware wise, I seriously doubt there were bottle necks, like 50 processes you described. Nothing else was running on OS.
Non RT kernels don't have this issue. Hence I believe RT is doing something wrong.
I tried FIFO and Round Robin. I did not try deadline since I had some weird permission issues with it. Looks like sudo doesn't like it somehow.
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Originally posted by dimko View Post
I was not particularly with good with description of my problem.
I have 32 core CPU(16 with hyper threading), games I play often don't even use half of that.
Yesterday I checked Fallout 4 with r12+, problem is that there is massive frame drop once every a few seconds. Hick up, if you like.
I have 64 gig of ram and an SSD, I increased my Wayland priority as well, as well as Pulseaudio. Hick ups were still there. Nothing else but gnome Wayland running in background on my linux Gentoo.
Hardware wise, I seriously doubt there were bottle necks, like 50 processes you described. Nothing else was running on OS.
Non RT kernels don't have this issue. Hence I believe RT is doing something wrong.
I tried FIFO and Round Robin. I did not try deadline since I had some weird permission issues with it. Looks like sudo doesn't like it somehow.
Done properly this can reduce or rather "produce" less or predictable latency for processes that need this. (like for example audio processors).
Applications that are not written for RT can produce unexpected behavior, crashes or completely hog the cpu, rendering everything else unusable.
The low latency kernel is perhaps what you need, which is not realtime, that you probably do not need at all.
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Originally posted by dimko View PostI have 32 core CPU(16 with hyper threading), games I play often don't even use half of that.
I have 64 gig of ram and an SSD, I increased my Wayland priority as well, as well as Pulseaudio. Hick ups were still there.
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