Blender 4.2 LTS Beta Brings Open Image Denoise On AMD GPUs, GPU Compositing

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts
  • phoronix
    Administrator
    • Jan 2007
    • 67312

    Blender 4.2 LTS Beta Brings Open Image Denoise On AMD GPUs, GPU Compositing

    Phoronix: Blender 4.2 LTS Beta Brings Open Image Denoise On AMD GPUs, GPU Compositing

    The beta process has begun for the Blender 4.2 open-source 3D modeling software. Making Blender 4.2 all the more significant is that it's a Long Term Support (LTS) release for this widely-used program by 3D artists across platforms...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
  • DMJC
    Senior Member
    • Mar 2009
    • 594

    #2
    4.2 also introduces a fix for running on non-gnome Wayland environments. Wayfire based desktops now work properly with it.

    Comment

    • Kver
      Phoronix Member
      • Mar 2015
      • 98

      #3
      I hear the blender team recently had to purchase dozens of electric guitars because they are all f*cking legendary rockstars.

      Comment

      • tenchrio
        Senior Member
        • Sep 2022
        • 173

        #4
        Small error in the article with "EEVEE now uses screen-sapce ray-tracing" should be "EEVEE now uses screen-space ray-tracing".

        I feel like it is also of note that Eevee got a full rewrite (and while it didn't get necessarily faster, the renders got a lot closer to Cycles while maintaining the Eevee speed advantage). This rewrite was in part what was necessary for the ray tracing to work.

        Another great rework/addition not mentioned is that of the Extension platform, which will be replacing the old Add on system (still part as a legacy system). It already allows adding of remote repositories with access tokens, meaning third party sites for paid addons can provide a repository to install and update (which is currently a bit of a pain if you use an add on that doesn't self/auto update as you need to download the updated add on and install it manually as if you are doing it for the first time, hopefully setting up a repository is easy on the developer side so even the simplest paid add on can easily auto-update).

        By default there is the repository extensions.blender.org, which now hosts extensions that previously were shipped with Blender (e.g. Rigify and BoltFactory will now require online access to be installed).

        It's a shame Grease Pencil V3 didn't make the cut, I tested it out under the experimental features and there is a lot of improvements that I am looking forward too (the new eraser stops me from having that "Oh right, I'm drawing with Grease Pencil" moment, and the Geo node support will also no doubt allow for interesting transforms and creations as it did for mesh) but I guess that just gives us a great feature to look forward to with Blender 4.3.

        Comment

        • Panix
          Senior Member
          • Sep 2007
          • 1555

          #5
          Zzzzzzzzzzzzzzzzzzzzz......*snooze*. Wake me up when HIP has decent performance or HIP-RT starts working (and/or offers noteworthy performance). AMD gpus aren't chosen for Blender - and don't care about the cpus/apus.
          All they have is Zluda - a wrapper using Nvidia tech. LOL!

          Comment

          • xcom
            Senior Member
            • Dec 2017
            • 123

            #6
            Can you use it with consumer AMD cards? Like Vega56 or 6750 XT?

            Comment

            • tenchrio
              Senior Member
              • Sep 2022
              • 173

              #7
              Originally posted by xcom View Post
              Can you use it with consumer AMD cards? Like Vega56 or 6750 XT?
              Shouldn't be an issue. The majority of core components (literally all but 1) rely on OpenGL (4.3 minimum last time I checked) or Vulkan, meaning you could even run Blender with an old Radeon HD 7000 card. The one core component that doesn't and isn't even on by default when making a new project (Cycles) uses HIP for AMD which should work with any GPU from GCN 5 onwards (so yes Vega56 is supported).

              Comment

              • waxhead
                Premium For Life
                • Jul 2014
                • 1148

                #8
                Blender is absolutely fantastic! That being said there are a few things that i don't like.
                The lack of native network rendering and the fact that denoise is not available in the version available in Debian. The way I see it all features should work on CPU only first and foremost and the CPU implementation should be reference. Then GPU acceleration should be added where possible and the result should be pixel perfect match.

                http://www.dirtcellar.net

                Comment

                • Grinness
                  Senior Member
                  • Nov 2016
                  • 290

                  #9
                  Originally posted by Panix View Post
                  Zzzzzzzzzzzzzzzzzzzzz......*snooze*. Wake me up when HIP has decent performance or HIP-RT starts working (and/or offers noteworthy performance). AMD gpus aren't chosen for Blender - and don't care about the cpus/apus.
                  All they have is Zluda - a wrapper using Nvidia tech. LOL!
                  keep on sleeping, sleeping beauty
                  ... and keep on sleeping for the next 100 years

                  Comment

                  • lowflyer
                    Senior Member
                    • Aug 2013
                    • 910

                    #10
                    What on earth is a "BSDF"?? The blue screen of death is BSOD if I remember correctly.

                    Comment

                    Working...
                    X