Originally posted by cb88
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It's 2020: Linux Kernel Sees New Port To The Nintendo 64
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Originally posted by microcode View Post
I mean, how much would you even build into an N64 kernel though? Almost all of the drivers don't even apply to the platform, and some of the subsystems too.
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While confirming the above statement I was surprised to learn that half of the transistors and one third of the area of the Flipper chip was EDRAM:
https://www.ign.com/articles/2001/10...ecube-graphics
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Originally posted by bridgman View Post
If I remember correctly the GameCube chip was designed by ARTx before they joined ATI.
While confirming the above statement I was surprised to learn that half of the transistors and one third of the area of the Flipper chip was EDRAM:
https://www.ign.com/articles/2001/10...ecube-graphicsand it is also interessting that ARTx first developed it without beeing part of ATI.
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In some hype that emerged during the N64's development, it was said to have the power of a SGI Reality Engine. I believe it was somewhat comparable to mid-90's era PCs, in raw compute power, although it had a 128-bit vector engine in the days before PCs even had MMX. With regards to memory size, I first ran Linux on a PC with just 8 MB of RAM and a 1 MB SVGA card. So, the hardware specs were very reasonable for running the Linux of its day.
Unfortunately, I question how useful Linux would've been, even then. I wonder what resolutions could be coaxed from its RAMDAC over SCART, but it seems a bigger issue would be the need for peripherals like keyboard, mouse, and networking. Was there some kind of dev kit that had those?
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Originally posted by bridgman View PostIf I remember correctly the GameCube chip was designed by ARTx before they joined ATI.
ArtX was a company formed in 1997 by a group of twenty former Silicon Graphics, Inc. engineers, who had worked on the Nintendo 64's graphics chip.[1]
So, it was a very relevant reference, CochainComplex and probably not a coincidence that Nintendo selected them for the Gamecube's GPU.
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