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Intel's Initial Graphics Updates For Linux 5.11: More DG1, Integer Scaling, Async Flips

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    MT_ru
    Junior Member

  • MT_ru
    replied
    integer scaling support for helping pixel art games and similar content
    Integer scaling is not just for pixel art or similar content, this is a myth and misconception. The main use case is scaling Full HD to 4K (and QHD/4K to 8K in near future) in modern 3D games for the purpose of increasing performance with no quality loss compared with a Full HD display of the same size.

    Leave a comment:

  • skeevy420
    Senior Member

  • skeevy420
    replied
    Originally posted by vladimir86 View Post
    Integer scaling? Does anyone know how to jump forward in time so I can have 5.11 NOW?
    Just sit still. Time jumps forward automatically.

    Leave a comment:

  • MastaG
    Senior Member

  • MastaG
    replied
    Intel is investing so much in the Linux stack.
    I wish they'd made a dedicated graphics card for gamers that would match the performance of a rtx 3800 or the upcoming amd 6800 series.

    Having some high-end card would really justify the efforts they're putting into their drivers.

    Leave a comment:

  • vladimir86
    Phoronix Member

  • vladimir86
    replied
    Integer scaling? Does anyone know how to jump forward in time so I can have 5.11 NOW?

    Leave a comment:

  • phoronix
    Administrator

  • Intel's Initial Graphics Updates For Linux 5.11: More DG1, Integer Scaling, Async Flips

    Phoronix: Intel's Initial Graphics Updates For Linux 5.11: More DG1, Integer Scaling, Async Flips

    There's still more than one month to go until the Linux 5.11 merge window kicks off but Intel open-source developers have already submitted their initial batch of kernel graphics driver updates to DRM-Next...

    http://www.phoronix.com/scan.php?pag...nux-5.11-First
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