Originally posted by mlau
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Since is a niche market, those are small teams unable to invest big money like, say, a Crytek, that with EA money miraculously transformed the CryEngine 2 (from Crysis) in a multi-threaded monster for the Crysis 2 and 3 releases.
Of course not every softhouse like to admit their proprietary code is obsolete. I remember Matt Wagner from Eagle Dynamics (DCS, Flanker-series), after years of gamers begging for a multi-threaded engine, saying that this would not bring performance enhancements... Only to years later finally bend over to the evidences and making the investment on a improved engine, that still doesn't look optimized enough for the new CPUs.
Other example is the SCS's Truck Simulators, with a engine so ancient that only last year begin transitioning to DirectX... 11! It is the same old story, small team, small market share, small investments.
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