Originally posted by RussianNeuroMancer
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Virglrenderer 0.8 Offers Better Open-Source OpenGL Support To KVM/QEMU Guests
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Running Linux games on a VM on Linux is kind of weird.
But that's good progress, at least this is going to be good for running Android applications with 3D acceleration.
Originally posted by Xaero_Vincent View PostParallels recently got Direct3D 11 implemented in Metal for Mac OS w/ Windows 10 guests. Perhaps VMWare Workstation has something planned next for Linux hosts?
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Originally posted by starshipeleven View PostRunning Linux games on a VM on Linux is kind of weird.
But that's good progress, at least this is going to be good for running Android applications with 3D acceleration.
I'm not holding my breath for that.
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Originally posted by Xaero_Vincent View PostAny update on QEMU Windows Direct3D guest support?
Originally posted by Xaero_Vincent View PostParallels recently got Direct3D 11 implemented in Metal for Mac OS w/ Windows 10 guests. Perhaps VMWare Workstation has something planned next for Linux hosts?
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Originally posted by schmidtbag View Postlol I actually forgot about virgl, and just went ahead and used GPU passthrough for my VM. Obviously that takes more work, but, at least I get pretty much bare-metal GPU performance.
(yes, making the big stab in the dark assumption that the VM is Windows as that's the most likely thing you would need a true GPU for)
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Originally posted by pal666 View Posti think it's gallium, so dx should be provided by nine
Again, I'm not saying this can't happen (it probably will through DX-over-Vulkan layers imho), just that right now It does not support DX.
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