Announcement

Collapse
No announcement yet.

Virglrenderer 0.8 Offers Better Open-Source OpenGL Support To KVM/QEMU Guests

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Virglrenderer 0.8 Offers Better Open-Source OpenGL Support To KVM/QEMU Guests

    Phoronix: Virglrenderer 0.8 Offers Better Open-Source OpenGL Support To KVM/QEMU Guests

    Virglrenderer 0.8 was released last week as one of the components to the "Virgl" graphics stack for getting OpenGL acceleration working within KVM+QEMU guests that is in good enough shape for handling relatively recent GL/GLES Linux games and other workloads...

    http://www.phoronix.com/scan.php?pag....80-Better-Gfx

  • #2
    I've had hangs using VirGL on Android-x86...
    Otherwise, it is veeeery fast.

    Comment


    • #3
      Any update on QEMU Windows Direct3D guest support? This mostly benefits Chromebook Crostini users I think.

      We need a reliable way to play EAC and BattlEye protected games on Linux.

      Parallels recently got Direct3D 11 implemented in Metal for Mac OS w/ Windows 10 guests. Perhaps VMWare Workstation has something planned next for Linux hosts?

      Comment


      • #4
        Originally posted by Xaero_Vincent View Post
        Parallels recently got Direct3D 11 implemented in Metal for Mac OS w/ Windows 10 guests. Perhaps VMWare Workstation has something planned next for Linux hosts?
        Somebody should start a project to support DirectX 11 on VM via Vulkan based on DXVK.

        Comment


        • #5
          Originally posted by Xaero_Vincent View Post
          We need a reliable way to play EAC and BattlEye protected games on Linux.
          you only need proton for that. valve is working with vendors

          Comment


          • #6
            Originally posted by tildearrow View Post
            Somebody should start a project to support DirectX 11 on VM via Vulkan based on DXVK.
            doesn't dxvk just work on windows with vulkan drivers(i have no idea)?

            Comment


            • #7
              Originally posted by pal666 View Post
              doesn't dxvk just work on windows with vulkan drivers(i have no idea)?
              Oh! This can be a method. Now to bring VirVK...

              ...but will the aforementioned anti-cheat software work? DXVK is known to have issues with anti-cheat games.

              Comment


              • #8
                Originally posted by tildearrow View Post
                ...but will the aforementioned anti-cheat software work? DXVK is known to have issues with anti-cheat games.
                i think it's a wine issue, but maybe they don't like any non-standard dll - dunno

                Comment


                • #9
                  Originally posted by Xaero_Vincent View Post
                  We need a reliable way to play EAC and BattlEye protected games on Linux.
                  Anti-cheats usually pretty good in detecting the fact that program is running in virtual machine, so virgl not gonna help here anyway. We need either native releases with native EAC/BattleEye, or some solution from Valve.

                  Comment


                  • #10
                    Originally posted by pal666 View Post
                    i think it's a wine issue, but maybe they don't like any non-standard dll - dunno
                    Any unsigned library is a no-no for anti-cheats. DXVK devs would have to provide signed dlls for it to have any chance to work on battleye/eac.

                    Comment

                    Working...
                    X