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The Most Interesting Google GSoC 2018 Projects: QEMU Vulkan, Virtual KMS, Nautilus GTK4

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  • #11
    Originally posted by Brophen View Post
    Do I understand this correctly:

    "QEMU

    - Vulkan support for guest VMs along the same lines as VirGL to OpenGL. "

    Does that mean games on a guest will be able to run as well as on the host? Or do you still have to do passthrough to get that kind of performance?
    At least now there is no VirGL driver for Windows VM guest, so "VirVulkan" probably also will not have Windows support. Even if there will be Windows driver - there are not many games that support Vulkan on Windows. Also there is no point to use Windows VM to play them - at least Doom 2016 and Wolfensein II could be successfully played via Wine.

    Anyway it looks like Vulkan could be "single point" for resolution many graphics problems.
    DXVK even now is quite good in emulating DirectX 11 in Wine.

    If in the future will be "VirVulkan" driver for Windows VM - perhaps someone will manage to port DXVK to Windows. In that case Windows VM with "VirVulkan" driver will support Vulkan only, but ported DXVK could translate DirectX11 to Vulkan - in result DirectX11 will be also supported in VM

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    • #12
      missing alternative to libreoffice[nice to have one]..improvement to calligra suite

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      • #13
        Originally posted by Danniello View Post

        At least now there is no VirGL driver for Windows VM guest, so "VirVulkan" probably also will not have Windows support. Even if there will be Windows driver - there are not many games that support Vulkan on Windows. Also there is no point to use Windows VM to play them - at least Doom 2016 and Wolfensein II could be successfully played via Wine.

        Anyway it looks like Vulkan could be "single point" for resolution many graphics problems.
        DXVK even now is quite good in emulating DirectX 11 in Wine.

        If in the future will be "VirVulkan" driver for Windows VM - perhaps someone will manage to port DXVK to Windows. In that case Windows VM with "VirVulkan" driver will support Vulkan only, but ported DXVK could translate DirectX11 to Vulkan - in result DirectX11 will be also supported in VM
        DXVK already runs on Windows. It's 2 .dll's - d3d11.dll and dxgi.dll

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