At this point if a software engineer's resume crossed my desk and it had "Valve" in the work history I would just drop that thing into the recycle bin.
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Honestly Michael ? What is with your tone? You've turned into a giant sourpuss whenever you are writing an article involving Valve and Linux at this point, whether it's the statistics which you demand to be true, or now this.
I mean yes, Valve fucked up big time. In spite of what a number of you are saying in this thread Valve absolutely has and had the resources where if they had so chosen they could have quite easily hired a 50-100 man team with the singular purpose of making Linux an awesome platform for gaming, and then set up to launch Steam Machines and properly carried through and executed that. If Sony can do it with FreeBSD making deep sweeping changes, Valve could have done it with Linux with substantially less effort due to wanting to keep the standard Linux stack fairly intact. And that's what almost any company other than Valve would have done in Valve's position.
The Problem? Valve's management style mimics hobby programming. Which basically means that people work on what they want to work on, and the hard stuff never gets done/fixed. By consequence the Steam Machine effort has been half-hearted and half-assed, and ever so simple but critical things like making sure that display units are out there for people to try and use in game stores (especially Gamestop since they partnered with them) were not done at all.
Now yes, Valve has certainly helped push things in the right direction, I won't deny that, Steam for Linux is a huge deal, and the work on various infrastructure stuff is great... but if they want to succeed in their stated goals with SteamOS and Steam Machines they need to actually put in a real effort to achieve that, which they absolutely have not done up to this point.
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I think than Valve overrated whole desktop Linux community, they though that community just need to push and everything would be nice..
So yes there is hard way just hire those 50-100 developers internally or externally and paid them to fix Linux desktop, Valve have money for that but they dont like Linux enough to sacrifice them.. Gaben is in TOP 100 Forbes people, but for him is more important support kitchen utensils Kickstarters..
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Originally posted by audi.rs4 View Post
Agreed. Steam on Linux I feel has changed everything. Sure, there are only a handful of games released with Linux support to ones created overall, but that is far better than what used to be. Going back before 2010, all I had to play on Linux semi current at the time was Prey and Quake 4. Then a few small indies like Osmos. Now, with Steam, we get games like Dirt Rally, Shadows of Mordor, Company of Heroes 2, Mad Max, PayDay 2 and F1 2017 brought to Linux. My library is now so large, I have trouble choosing what to play next, as I likely won't get to them all. Before, I could buy every game in Linux, and had to replay them as there just wan't anything new coming out.
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Originally posted by Luke_Wolf View PostHonestly Michael ? What is with your tone? You've turned into a giant sourpuss whenever you are writing an article involving Valve and Linux at this point, whether it's the statistics which you demand to be true, or now this.
I mean yes, Valve fucked up big time. In spite of what a number of you are saying in this thread Valve absolutely has and had the resources where if they had so chosen they could have quite easily hired a 50-100 man team with the singular purpose of making Linux an awesome platform for gaming, and then set up to launch Steam Machines and properly carried through and executed that. If Sony can do it with FreeBSD making deep sweeping changes, Valve could have done it with Linux with substantially less effort due to wanting to keep the standard Linux stack fairly intact. And that's what almost any company other than Valve would have done in Valve's position.
The Problem? Valve's management style mimics hobby programming. Which basically means that people work on what they want to work on, and the hard stuff never gets done/fixed. By consequence the Steam Machine effort has been half-hearted and half-assed, and ever so simple but critical things like making sure that display units are out there for people to try and use in game stores (especially Gamestop since they partnered with them) were not done at all.
Now yes, Valve has certainly helped push things in the right direction, I won't deny that, Steam for Linux is a huge deal, and the work on various infrastructure stuff is great... but if they want to succeed in their stated goals with SteamOS and Steam Machines they need to actually put in a real effort to achieve that, which they absolutely have not done up to this point.
Valve has done a lot for Linux, and we have to be thankful for that.
But they can also do much more and we have to 'demand' that.
My hope is that they are hoarding all the stuff to have Linux gaming on top form with a big release.
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Originally posted by anarki2 View Post
Wondering what they were smoking before to think they should have any other plan. A clear sign of just how big Newell's ego is to think they can change the Linux desktop landscape in a few years in a way none of the other big, way, way more experienced companies could in the past 25 years. The fact that a huge number of people actually believed their promises is also a great sign of just how out of touch a lot of Linux zealots are.
Too sad AAA developers and gamers have accepted to sell part of their soul for microsoft.
And think about sittuattion without Gave and valve taking brave route to push linux further? We would be still next tot nothing AAA titles or few foss games and forced to run with wine most of the stuffLast edited by Dehir; 10 November 2017, 11:48 AM.
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Originally posted by johnc View PostAt this point if a software engineer's resume crossed my desk and it had "Valve" in the work history I would just drop that thing into the recycle bin.
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