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SteamOS Brewmaster 2.87 Released With NVIDIA Pascal Support

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  • SteamOS Brewmaster 2.87 Released With NVIDIA Pascal Support

    Phoronix: SteamOS Brewmaster 2.87 Released With NVIDIA Pascal Support

    Valve released SteamOS 2.87 this week as the latest "Brewmaster" release of their Debian 8 based Linux gaming distribution...

    http://www.phoronix.com/scan.php?pag...-2.87-Released

  • #2
    AMD driver is 16.40.4, the second from the 16.40.x branch. Let's hope for a public AMDGPU PRO update for Ubuntu/other distributions soon!

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    • #3
      Originally posted by debianxfce View Post
      I have tested 16.40 packages in Debian testing Xfce and no improvement compared to 16.30.
      In that 16.40 steamos driver there are performance improvments for games like Euro Truck Simulator 2, Civilization V, Dead Island... for those it should be difference for sure
      Last edited by dungeon; 07-30-2016, 01:54 AM.

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      • #4
        I wonder if Valve has applied the .os file opengl string fix to the AMDGPU-PRO driver, you know the one that stopped allot of Feral games from working (and probably a few others).

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        • #5
          Originally posted by debianxfce View Post

          Also the speed of the opengl implementation is way behind of Nvidia implementation that has almost similar fps in windows than in Linux.
          Actually this is true for AMD as well. In fact, you get higher frame rates under linux for the same OGL code path, as the OS is less bloated. The problem here is that this is the result of the windows driver being garbage as well, not because the linux driver is so good.

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          • #6
            Originally posted by eydee View Post
            Actually this is true for AMD as well. In fact, you get higher frame rates under linux for the same OGL code path, as the OS is less bloated. The problem here is that this is the result of the windows driver being garbage as well, not because the linux driver is so good.
            This is only true in special cases where a game has a proper OpenGL renderer under Windows like Talos Principle. However in the case of NVIDIA, you can compare the Linux OGL renderer to the Windows DirectX renderer in most games and see that under Linux the game runs almost as good or in some cases better then DX comparison.

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