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The State Of Debian's Paid Long Term Support Project

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  • alelinuxbsd
    replied
    Interesting.
    if I don't obtain issue perhaps I will replace xubuntu lts with debian lts as my main distro on one of my system but I'm still waiting for the gimp 2.10 for a long time ... and I don't known if with debian 9 will be possible install it, at least from the source code, without mess with the rest of the library or at the worst put what necessary on a different path.

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  • dungeon
    replied
    Stupidity? I might then have two brains there... i somehow accept both floss and non floss as reallity

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  • dungeon
    replied
    Originally posted by Kano View Post
    fglrx 15.12 is certainly no perfect driver but you can play some OpenGL 4 games - with few exceptions i would expect a very low framerate as soon as tesselation is used.
    Tessellation is optimized in hardware for GCN 1.2+, i don't think driver can do more for anything older anyway... particulary not for EG/NI
    Last edited by dungeon; 11 July 2016, 04:13 PM.

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  • duby229
    replied
    Originally posted by Kano View Post
    @duby229

    I am sure that there are lots of games which do not require OpenGL 4 but the fglrx needed for HD2-4 series is version 8.97.100.7. The last time i updated the fglrx-legacy-driver package was feb 2013. It is definitely obsolete now, fglrx for OpenGL 4 cards is a completely different thing. If you want to patch fgrlx 8.97.100.7 with uptodate kernel support let me know, i won't do that. Somebody should send me a card to try AMDGPU, then i could add support for automatic switching more easyly. fglrx 15.12 is certainly no perfect driver but you can play some OpenGL 4 games - with few exceptions i would expect a very low framerate as soon as tesselation is used.
    I just don't see any reason for it. R600g is a perfectly fine driver for that hardware.

    EDIT: What's the point in dealing with Catalyst? Ok, it'll play a few games r600g won't, but be patient that won't last forever.
    Last edited by duby229; 11 July 2016, 02:45 PM.

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  • Kano
    replied
    @duby229

    I am sure that there are lots of games which do not require OpenGL 4 but the fglrx needed for HD2-4 series is version 8.97.100.7. The last time i updated the fglrx-legacy-driver package was feb 2013. It is definitely obsolete now, fglrx for OpenGL 4 cards is a completely different thing. If you want to patch fgrlx 8.97.100.7 with uptodate kernel support let me know, i won't do that. Somebody should send me a card to try AMDGPU, then i could add support for automatic switching more easyly. fglrx 15.12 is certainly no perfect driver but you can play some OpenGL 4 games - with few exceptions i would expect a very low framerate as soon as tesselation is used.

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  • dungeon
    replied
    That is OK, you are opensource driver advocators, but i am truth advocator.... Truth, before any of these open or closed sides. And i said several times that i use both drivers and have really nothing against both of these And i know for real who is faster and what is missing in comparison, as...

    I helped in part of 2014. and whole 2015. to track many issues opensource radeonsi driver had, filled tenth of bugs, bisected any regression in various parts of stack i found and did a lot of various tests in various scenarios.... And i will probably do that again when i had time, during winter maybe

    But still i know that fglrx is more feature complete and faster for sure (particulary with profiles), i don't claim otherwise

    edit: yeah, if someone use opensource driver on Kabini hardware in its current shape he can even thank to me No joke, it would be for sure far more borked otherwise And i choosed that one on purpose cos Dänzer was on Kaveri and i saw that Pontostroy do a lot of testing on Bonaire... even if i have both those faster hardware i choose smallest/slowest to use for tests... So that was sort of triangle+plus of testers so that mid-low GCN 1.1 can sort of shine with opensource driver
    Last edited by dungeon; 11 July 2016, 01:45 PM.

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  • duby229
    replied
    Originally posted by Qaridarium

    I only use the OSS drivers ... but right now we are at minimum 6 month away from the same feature level than the Catalyst closed source driver.
    That may be true, but in terms stability, reliability, responsiveness, performance, visual quality the OSS drivers are far better.

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  • duby229
    replied
    Originally posted by Qaridarium

    I think at this point is us just proven wrong. But i am a FLOSS advocate i would wish we had a opensource driver who really ist just better in everything. But there is a lot of work to do to get to this point. for example FP64 support on HD6870...
    The posts you just wrote in this thread are highly contradictory. They can't both be true at the same time.

    We're just going to have to agree to disagree. While certainly is true that Catalyst supports a higher level of OpenGL, it isn't true that it's a better driver. It's far far more unstable and buggy. If you want a stable platform that you can actually stand to work on, then the OSS drivers are far better. In the loads that it can run, the OSS driver is equal to or faster than Catalyst and the number of loads the oss driver can run is constantly improving. FP64 support for softfloat will come in due time.

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  • dungeon
    replied
    Originally posted by Kano View Post
    @dungeon You can use older GFX chips with Steam and fglrx, but certainly not HD2/3/4 series. For OpenGL 4 you need at least HD 5 series - everything below is useless - then you can keep using mesa.
    There is no GL4 hardware requirement for using steam, most and probably more then 99% of games on steam does not use GL4.

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  • Kano
    replied
    @dungeon

    You can use older GFX chips with Steam and fglrx, but certainly not HD2/3/4 series. For OpenGL 4 you need at least HD 5 series - everything below is useless - then you can keep using mesa.

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