Originally posted by Kano
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Ubuntu To Eventually Have Its Own SDK
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@ShadowBane
It is correct that you could extract the libc6 package and put it in a dir which you specify using LD_LIBRARY_PATH but thats not really user friendly. Usually nobody ships libc6 with a game.
@JanC
That's just a dark theory that this would work. Two examples:
a) Warsow - the binary in the tar.gz would work on U 10.04 but does not because it is compiled against a custom installed libpng15 which is not available in Debian/Ubuntu. Precompiled binaries for U 12.04 is available to be used on top.
b) Reaction
This is compiled against a libc6 from U 12.04. It starts using an extracted libc6 i386 - very user friendly.
Basically it is not that problematic for those examples as you can get the source and compile it on your own. But it shows that Linux binaries are often problematic for ppl with older Ubuntu installs or other distros like Debian. It's mainly the missing out-the-box experience that you usually get with Win.
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Originally posted by Kano View PostYou got it completely wrong, you can ship current libs but the libc6 used must be old enough to allow other distros run the code, that's the main dependency of a system. Some HIB games come out and only ran with Ubuntu and not Debian, that's definitely wrong. Partly only the installer was compiled against that new code - manually extracting helped but that's not user friendly. The Linux world does not only consists of Ubuntu only - they just intend to ship always a very new libc6...
So it's in the best interest of those game developers to make sure older versions work too (especially now that Ubuntu desktop versions get 5 years of support).
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Originally posted by Kano View PostYou got it completely wrong, you can ship current libs but the libc6 used must be old enough to allow other distros run the code, that's the main dependency of a system. Some HIB games come out and only ran with Ubuntu and not Debian, that's definitely wrong. Partly only the installer was compiled against that new code - manually extracting helped but that's not user friendly. The Linux world does not only consists of Ubuntu only - they just intend to ship always a very new libc6...
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Makes sense
Fact 1: There are thousend apps written for Linux/Android, for each one written for other distros combined.
Fact 2: Reason for this is that documentation, IDE and packaging is on different level then for Ubuntu (Fedora, ...).
Fact 3: While tools like Emacs and M4 were OK in 1985, for new kids learning their skills on iOS, Android and HTML5, it looks like joke.
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Originally posted by n3wu53r View PostHow dare they add features to their own product!
It's not like this is going to be glued to Ubuntu, it will probably just re use existing APIs and make developing easier. It will be FOSS too so it's not like nobody else can use them either.
That's why their X is essentially forked, GNOME essentially forked, and Unity doesn't work with standard versions found in other distributions. And porting all their patches over is a nightmare.
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You got it completely wrong, you can ship current libs but the libc6 used must be old enough to allow other distros run the code, that's the main dependency of a system. Some HIB games come out and only ran with Ubuntu and not Debian, that's definitely wrong. Partly only the installer was compiled against that new code - manually extracting helped but that's not user friendly. The Linux world does not only consists of Ubuntu only - they just intend to ship always a very new libc6...
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Originally posted by Kano View PostI do not like that idea. There are already too many games out there which have been compiled against a too new libc6 - newer than the ones in Debian. That will only help Ubuntu but nobody else.
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I do not like that idea. There are already too many games out there which have been compiled against a too new libc6 - newer than the ones in Debian. That will only help Ubuntu but nobody else.
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