Originally posted by lectrode
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Valve Helping Arch Linux With Build Service Infrastructure & Secure Signing Enclave
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Originally posted by Daktyl198 View Post
It wouldn't really make sense for the Steam Deck 2 to use an ARM-based chip. The only arm chips powerful enough are M-series chips. Both Intel and AMD have mobile chips out that dominate the Qualcomm PC line of chips, while still being x86 and so keeping perfect compatibility.
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While I cheer for Valve for their Arch support, I honestly expected such support to arrive sooner when they first chose Arch. Issues with the Arch build infrastructure that needed money and fixing were already known back then and Valve build their Steam business around it regardless. From a strategic point of view it also makes sense for Valve to assure that the foundation of their distro is in good shape.
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Originally posted by ms178 View PostWhile I cheer for Valve for their Arch support, I honestly expected such support to arrive sooner when they first chose Arch. Issues with the Arch build infrastructure that needed money and fixing were already known back then and Valve build their Steam business around it regardless. From a strategic point of view it also makes sense for Valve to assure that the foundation of their distro is in good shape.
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Originally posted by V1tol View Post
Maybe that's a hint for running Arch with Steam on Macs - those are powerful enough to run games.
On the other hand Windows games compatibility layer for MacOS would be welcome feature indeed, but I believe Apple GPU and graphic stack may be a bit tricky to support for reliably and stable translation.
Also someone mentioned potentially ARM based Steam Deck 2. I really don't think that is going to be the case. At least not until consoles and gaming PCs are X86 based. x86 emulation and some esoteric GPU from ARM/QCOM/etc. is extra complexity, which frankly is absolutely unneeded for Valve to care about.
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Originally posted by Errinwright View Post
Out of curiosity: what exactly needs fixing on a macroscale?
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Originally posted by ms178 View Post
The build infrastructure and process needs changes to scale and enable x86-64-v3 and v4-repos. This process wasn't automated before. It also came down to costs for the build server. If I remember correctly, Allen McRae had a post somewhere talking about these shortcomings, but couldn't find it any longer.
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Originally posted by ms178 View PostWhile I cheer for Valve for their Arch support, I honestly expected such support to arrive sooner when they first chose Arch. Issues with the Arch build infrastructure that needed money and fixing were already known back then and Valve build their Steam business around it regardless. From a strategic point of view it also makes sense for Valve to assure that the foundation of their distro is in good shape.
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