Originally posted by Tomin
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95%+ of the crashes were in the X *drivers* though, not XOrg - i.e. the pieces that Wayland still uses. It has literally nothing to do with any magic "stability dust" added later. This is how things "should" go, but it doesn't mean Wayland should be given any credit for that work, since it had nothing to do with it.
Since then, as you'd expect, Wayland has unsurprisingly introduced thousands of bugs of its own (and fixed hundreds), while X has added approximately none.
As a result, there's no question that Wayland still crashes infinitely more often than X. avis is correct on that front, and... yeah, I'd say 10 years is about right (maybe a little high), and closer to 15 for nvidia. The Vista comment is both ridiculous at a glance *and* accurate, depending on how you read it. Lots of old hardware stopped working, and at launch it was both slow in general and broken in edge cases, but there are three critical differences here:
1) *All* of that was fixed in the (by then, basically 3) drivers and Vista itself, not the *literally millions* of Windows apps. Nobody else had to change a single line of code for that to happen. Wayland is requiring what amounts to a complete rewrite of every piece of graphics-adjacent userspace code ever written. (Outside of XWayland, which is the one piece the project has actually delivered on so far).
2) The end result was a massively more robust system, not a more fragile one. SW-induced BSODs essentially became a thing of the past even for gamers, rather than the common event they'd been in XP.
3) The timeframe was "months", not "decades". Even if someone feels dishonest enough to dispute the "months" part, it would be ridiculous to claim that the situation continued past the release of W7. "But, MS money!" and similar excuses. No. nvidia is a trillion dollar company. Intel is a trillion dollar company. AMD's not exactly in poverty any more either; and RedHat, who've been the ones driving this train over the cliff for the last 15 years, was a billion dollar company back in *2012*.
So, now we're all better informed, at least. I'll leave the rest of this thread's problems for someone else.
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