Nice to see the continued deprecation of Intel platforms in favor of RISC-based ones.
I think it is exceedingly rare for games to be built for 32-bit as almost every developer is using x86_64 and almost every user also. That was not true 11 years ago when SWTOR was released, but 11 years is a long time. To be honest I doubt any games these days of any recognition are 32-bit because it would be too constrained and honestly too annoying to build for. There might be some random nothing games that a hand-full of people are playing that are built for 32-bit because of an eccentric developer but that is the extreme edge case. All of that would also not prevent Steam from switching to 64-bit, it just costs money that they aren't willing to spend when it works "just fine" on Windows.
Originally posted by erniv2
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